Hmm... Now my opinion may be bit mixed but well. On one hand I quite expected some of those concerns on the other side, completely changing "developers view" doesn't seem like good solution either. So I'm kinda against making Fractured yet another MMo. So maybe instead on going on FULL BACK on some points... All that is needed is some smaller tweaks or changes?
For example:
- It is quite hard to agree with it. Prices of standard gear on market are rather low. Even if You hunt only low level enemies or chests it really isn't much of a problem there. And actually is a thing to make economy more lively. For if it was so easy to craft all the gear... Who would even buy it?
I get thou the difference in effort to between crafting decent gear and best ones (for example hardwood and ironwood Longbow lets say +4) is actually really big difference in effort while change in stats doesn't seems to be quite impressive. But there comes small problem with scaling. If change was much bigger PvP once again would back to 5 sec duels of "Who attacked first". About paying in gold for items You crafted in house. I understand it was an attempt to stabilize prices a bit, but... Well I would rather see NPC to who You can sell items at fixed prices than this. Or any other more organic one, than paying gold to use Your own workshop. This looks even worse in armors I think, where there are only two options really: Basic armor for You and expensive one with actual bonuses. But instead of changing maybe adding more steps in between would be better? I get that it may create situation when You feel like You can do nothing simply because You don't have good enough gear but hey... One it is the point of putting much work into getting the best gear, second it still can be tweaked by reducing/increasing its durability.
- Understandable. But making this system work like it works in any other game is really the point? Maybe instead there should be more options of getting heavy materials You need? Of course if there were more players most likely it would naturally happen that some would offer heavy materials delivery, but for now maybe it would be good to add some other system that provides even limited/expensive options instead of reworking whole system?
Rest? Yeah... if there was simply more things to do solo, while other parts of game still forced You to find even a temporal group it would be better for all. Cannot disagree. For this I feel game just need more overall content in all the phases (maybe outside of very beginning, there seems to be enough). But here were back to what seems like the one of biggest obstacles so far. How to do that quick with limited resources?