@Xirinki said in ChipsNSoda Point of View (Feedback):
INCREASE HITBOX OF SOME MATERIALS (SOME WOOD LOGS CANT BE PICKED UP BECAUSE THEY FALL IN A VERTICAL POSITION.
This would be a good fix for the long running phantom log issue, although a minor issue, more convenient then anything.
MAKE CRAFTING STATIONS USABLE BY CO OWNERS OF THE HOUSE, DOESNT MAKE SENSE THAT I ''DONT HAVE THE RIGHT TO ACCESS THIS'' IF I WANT TO CRAFT INGOTS OR USE WOODMISTH STATION.
At least make station permissions able to be set to Co-Owner and/or Guild on personal plots. Smelters at least have no permission settings.
LEGENDS AND MINI BOSS SHOULD DROP SOME DECORATIVE ITENS
They pretty much want the equipment to be all player created, so the best your going to get from Bosses and Legends is the Tales for knowledge, and mayhaps good rarer reagents in maybe higher multiples, and gold. Cosmetic items come from things like Foundation Points, and all actual items in the game degrade, so cosmetic items would have a limited appeal in that regard anyway. The cosmetic overlays from foundation points/levels stay with the account at least.
AUTORUN KEYBUTTON SHOULD BE IMPLEMENTED
They said already they are working on this, but as a QoL implementation, it is lower priority than the mechanical fixes
IMPLEMENTATION OF A MAP WITH 20% OPACITY (LIKE DIABLO MAP). Its kinda boring to stop traveling and open the map to see where I'm going.
This is the first I've heard of anyone wanting Fog of War. Out in the outer world, rarely does fog of war fit, except in dark gothic games like Diablo, here, it makes more sense to show the map, but leave undiscovered areas without too many labels.
MAKE TOOLTIPS ON EVERY TALENT POINT YOU WANT TO SPEND POINTS ON IT. (CONSULTING WIKI EVERYTIME TO CHECK WHAT THAT POINT DOEST ITS KINDA UNNECESSARY)
Tooltips is again a QoL implementation, and although I'm sure they plan some of this, it will probably come late Beta. I do know they prefer most things be learned via trial and error, not via tooltips or wiki lookup.
INSTEAD OF CREATING MULTIPLE FOR EXAMPLE MULTIPLE SMELTING STATIONS IN THE GAME TO BE ABLE TO PRODUCE MORE INGOT, MAKE THE STATIONS LEVELABLE, THIS WOULD MAKE THE PLOTS MORE ATTRACTIVE
FOR NEW PLAYERS INSTEAD OF THEM NOTICING A PLOT WITH 29 SMELTING STATIONS JUST TO INCREASE PRODUCTION LEVEL. SO IF I WANT TO SMELT MORE THEN 1 INGOT AT A TIME, I WOULD NEED TO RAISE
THE LEVEL OF THAT SMELTING STATION SO IT WOULD BE POSSIBLE TO MAKE MORE INGOT.
Interesting thought, but feels a little bit over industrializing, building upward instead of outward as it were. They want space on plots to be a premium, and to let players choose how to best use that space for their needs, be it lots of Chests, or rows of Smelters.
MAKE LOOT FROM MOBS BETTER TO PICK IT UP, IF I KILL 10 SKELETONS IN THE SAME PIXEL, IT GETS HARD TO CLICK ON ALL OF THEM TO GET THE LOOT FROM IT, SOMETIMES WE JUST LEAVE THE MOB
WITH FULL LOOT BECAUSE WE CAN'T CLICK IT.
Group looting is already pretty much a no-go. This being a Full loot PvP system, they want it to take a few minutes for people to loot things in the heat of it, putting characters at risk, and also splitting the attention of bandits trying to steal loot.