Daily message
Posts made by FluffKugel
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RE: [Feedback] Party Knowledge sharing feels bad
I would suggest that everyone should share the KP in the group that contributed.
In another game I played the share was calculated by "agro":
Healing and damage generated agro. Tanks had agro skills (and hopefully the most agro).
Anyone that was in the group and had at least 1% agro got the equal share.If another group attacked the same mob it was getting more complicated e.g.:
- Group 1 had 5 members and did 55% agro
- Group 2 had 3 members and did 45% agro
--> Group 1 got the loot + 55% of the EXP that was split --> 10% for each member + loot that could be split
--> Group 2 got 45% of the EXP that was split --> 15% for each memberSo even small groups could get EXP, but the bigger groups normally got the loot.
This system could be abused with "full tank groups" - therefor it wasn't perfect.
But for mixed groups I liked it. -
RE: Floor drop
I know from other games with full loot that it was common to destroy items via dropping before players were killed.
Letting them drop to the floor would destroy this option.
(In the end different solutions against his were implemented.)It would be even possible to use this as tactic like "Do you want to run after me or collect the stuff on the floor before following me again".
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RE: Horse Population
If I understood it correctly: Its depending on the area.
If some areas have less horses then others and you look at the wrong places it will take longer until you get one.The feedback itself is still noteworthy just to check if a person was unlucky or looking at the wrong places.
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RE: Character Creation is LIVE!
I won't be able to play this time because of work.
Enjoy the Alpha and make nice videos for me for later. -
RE: Nekrage's Community Award Program!
Did I understood that correctly?
"Come to the dark side - we have cookies!" -
RE: Weather effects on movement and combat
Well it sounds at least interesting...
Ice attacks during rain could freeze the floor, ... -
RE: Farming?
In similar games we had people that were choosing one specialization.
Like one was responsible for breeding birds for buff food, another was responsible for wood, ...At the end of the day we exchanged within the group - then we had the stuff we needed for all.
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RE: How will work the repair system?
It would be nice if with scraping old gear it would be possible to get some material back like "Scraping a bow = chance to get wood or a bow string..."
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RE: Water system
Moving goods by sphip would remove all the danger that you face on the way (I think).
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RE: Item dropped from mobs
I know for sure that my cats hunt socks.
Any time I miss them I will find a cuddle nest with socks somewhere.Therefor I am not really surprised if a wolf drops stuff clothes.
But I wouldn't expect good quality.
More like something that was used to sleep and play with and not much better then rags.