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    drakelow

    @drakelow

    TF#1 - WHISPERER

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    TF#1 - WHISPERER

    Best posts made by drakelow

    • RE: isit worth getting founder pack because i dont know if i should

      There's a huge wiki and lots of online content (including gameplay videos) that show you the essence of the game.

      I'd say the price is pretty low if you like the genre, but if you don't like sandbox games (meaning that you need a line of "quests" to enjoy a game) it will probably not be worth it.

      And it's still under heavy development, so there is always the risk they will introduce mechanics you won't like at all (for me that happened when I "experienced" in-game taxes: if you don't play often enough they wipe everything you built).

      I bought it during the Kickstarter campaign when it was sold as a grind-less MMO, and they definitely changed the approach on that... but who knows what will they create at last?

      posted in Off Topic
      drakelow
      drakelow
    • RE: Where is our kickstart stuff????

      I mean, I'd rather have a functioning game without bugs and decently balanced than the furry black cat following my character, but that's me πŸ™‚ the time developers dedicate to the game is limited, if they focus on something they don't focus on something else πŸ™‚

      posted in Questions & Answers
      drakelow
      drakelow
    • RE: Land / Plot Upkeep

      That happened to me too and that's the main reason I stopped following the game for a long time, and even now I just poke it out of curiosity once in a while to see what changed (I loved this test btw, keep up the good work!).

      A couple of simple solutions:

      • When the game erases plots where upkeep wasn't paid, it keeps in memory its items and buildings. If and when the inactive player comes back, when he buys a new plot "of the same kind" (to avoid free relocation) he's asked if he wants to recover its previous stuff. If he says yes, the game copy-pastes the data of the previous plot into the new one. If you really want to punish inactive players, add a fee for this.
      • Allow for instanced housing. So if you know you don't want to play very regularly, you can use a plot there.

      Some damage reduction possibilities if you really want to keep it:

      • put no limit to the gold you can sink in advance so that if I know I want to take a break of three months I can just pay it and that's it.
      • if the buildings are destroyed, give the resources back as "credits" the player can spend on blueprints so that the grind of rebuilding is reduced. Or if you really like the heavy material mechanic, spawn the materials in a storage building (there used to be some for wood and ore, but I didn't see them during this test) when the new player gets a new plot.

      I don't think the number of players they are losing out of this is worth the decision; punishing the players that want to come back to the game after a long break with hours of pure grinding doesn't seem very smart to me, but I might be missing the point of the mechanic altogether.

      posted in Discussions & Feedback
      drakelow
      drakelow

    Latest posts made by drakelow

    • RE: Possible addition of adding shop owners as an option of gameplay

      The system is already in place, but without consuming plots in the cities which is fun in theory and horrible in practice (imagine all the abandoned shops, the time wasted walking from a shop to another just to search for an item; market is already hyper fragmented rn with one shop per city, imagine multiple ones... ).

      What I appreciate in this suggestion is the "sandbox" part of "start a business doing such as a 'class'." . Which btw is already present in multiple MMOs, the simplest example that comes to mind is Albion Online with the refinement bonuses.

      posted in Discussions & Feedback
      drakelow
      drakelow
    • Adept crafting title

      Hi,

      I was attempting to craft an axe (not the primitive one) in my plot, but I got an error saying I have to have an adept crafting title on the primitive axe. How do I get said title?

      I suppose I have to craft "a lot of" primitive axes, but I couldn't find anything mentioning titles in the UI. I did find an "anonymous" bar of progress that seems to increase when I craft primitive axes, but before going on with the tedious grinding I wanted to be sure I would be able to craft an actual axe.

      Is crafting infinite primitive axes going to give me the title or is something else needed?

      I haven't found anything about it on the wiki/googling around.

      posted in Questions & Answers
      drakelow
      drakelow
    • RE: Steam Relaunch Day Revealed

      cool cool!

      posted in News & Announcements
      drakelow
      drakelow
    • RE: Land / Plot Upkeep

      That happened to me too and that's the main reason I stopped following the game for a long time, and even now I just poke it out of curiosity once in a while to see what changed (I loved this test btw, keep up the good work!).

      A couple of simple solutions:

      • When the game erases plots where upkeep wasn't paid, it keeps in memory its items and buildings. If and when the inactive player comes back, when he buys a new plot "of the same kind" (to avoid free relocation) he's asked if he wants to recover its previous stuff. If he says yes, the game copy-pastes the data of the previous plot into the new one. If you really want to punish inactive players, add a fee for this.
      • Allow for instanced housing. So if you know you don't want to play very regularly, you can use a plot there.

      Some damage reduction possibilities if you really want to keep it:

      • put no limit to the gold you can sink in advance so that if I know I want to take a break of three months I can just pay it and that's it.
      • if the buildings are destroyed, give the resources back as "credits" the player can spend on blueprints so that the grind of rebuilding is reduced. Or if you really like the heavy material mechanic, spawn the materials in a storage building (there used to be some for wood and ore, but I didn't see them during this test) when the new player gets a new plot.

      I don't think the number of players they are losing out of this is worth the decision; punishing the players that want to come back to the game after a long break with hours of pure grinding doesn't seem very smart to me, but I might be missing the point of the mechanic altogether.

      posted in Discussions & Feedback
      drakelow
      drakelow
    • RE: Problem taking heavy materials from carts

      They should have fixed it rn

      posted in Bug Reports
      drakelow
      drakelow
    • RE: Where is our kickstart stuff????

      I mean, I'd rather have a functioning game without bugs and decently balanced than the furry black cat following my character, but that's me πŸ™‚ the time developers dedicate to the game is limited, if they focus on something they don't focus on something else πŸ™‚

      posted in Questions & Answers
      drakelow
      drakelow
    • RE: Daily Message posting

      Ciaoooooooooooooooooooooooooo

      posted in Off Topic
      drakelow
      drakelow
    • RE: Hello everyone, from Chile.

      Hi there! There will be a new test in a few days, you can read it up in the news! But that will be followed by a full wipe of characters so...

      about the actual release it is not very clear.. before the previous test they announced that:

      "After reviewing user feedback, following up on it and further tuning client and server performance (if needed), Fractured Online will be back 24/7, with no more wipes planned. That’s going to be the proper relaunch!"

      so there should be a "proper" relaunch soon πŸ™‚

      posted in Welcome to Fractured
      drakelow
      drakelow
    • RE: Daily Message posting

      u.u OWO good morning!

      posted in Off Topic
      drakelow
      drakelow
    • RE: Argument for meaningful choice in crafting with time gates for a diverse economy.

      @Clinion

      I suggested number one in a different post, they said the community already discarded it. Sad.

      posted in Discussions & Feedback
      drakelow
      drakelow