Welcome to Fractured, Rusty Rutsy.
@Rutsy said in I am Rutsy, Founder of Intruni:
I have made the guild INTRUNI for players that want to band together and do the most we can to excel in this new world.
Is this a general-purpose guild or...?
Welcome to Fractured, Rusty Rutsy.
@Rutsy said in I am Rutsy, Founder of Intruni:
I have made the guild INTRUNI for players that want to band together and do the most we can to excel in this new world.
Is this a general-purpose guild or...?
@kralith said in What sets Fractired apart from other MMORPG’s?:
@maldeth said in What sets Fractired apart from other MMORPG’s?:
I know what I like about it...
Would it not be good, if you share your thoughts to start a real discussion?
I think that's bait - OP is holding their opinion hostage to coax out opinions of others.
@Maldeth Anyway, the two things that separate Fractured the most - and are the reason I'm here - are:
...
I have a feeling I should elaborate somehow, but I'm not sure.
@Specter Wow, you're doing a great job, having that info handy. Thank you.
@jetah said in What sets Fractired apart from other MMORPG’s?:
i do like the minecraft system where you start with nothing and have to punch stuff to get materials then craft a tool to get more materials... etc.
Oh, yes, that was one of the things I really liked about Tibia.
Even if you had everything in your bank and item storage taken away, and were stripped naked, you still could go into sewers, punch some rats to death, buy the most basic weapon, and climb the equipment ladder with no problems at all.
(Not that you ever had any reason to do that, or the
"halp i was hacked all my items were stolen give gold gib itens pomuuuusz pls pls pls"
crowd cared, mind you.)
Compare that to, say, Maple Story or Guild Wars 2 where you can't even attack if you have no weapon, forcing you into some sort of technical pacifism and possibly awkward combat-by-abilities-only. Good luck with mana regeneration and/or cooldowns on that one, though.
(Not that you would ever loose your weapons in these games, mind you.)
@pedrobillymattos said in What sets Fractired apart from other MMORPG’s?:
The focus on long and risky expeditions to accuire resources without fast travel also sets it appart for me.
Oh, yes, having to go on journeys adds a lot to the experience (provided that they are actual journeys, and not just walking for for way too many minutes without anything happening like in sooome games).
@logain said in Ranking against total population:
@troismurs said in Ranking against total population:
(...)it helps provide players and money(...)
I'd dare to argue that there is a potential benefit to this, but limited.
Whereas there is a far greater potential in being able to reveal more, visual appealing, content (gameplay videos), which requires a lot of effort and manpower.
Or in other terms, it gets you a lot more players to show progress on developing the game then having a decent foundation-leaderboard.
To look at the issue from another point of view: the Foundation incentivizes future players to keep the community going and to have the game in mind before there's any actual content for most people to engage.
In other words, it helps the community to form earlier, and keeps the game from being forgotten. Once a game becomes playable (and the content drip is not too slow) usually both issues take care of themselves, which makes the Foundation:
@crowdac Yeah, sure, all in good fun.
Although your thread made me realize why there are so many trans memes about killing lobsters as of late...
Shouldn't this thread have a poll or something?
In MMOs, I am definitely a PvE player, as there are several reasons why I don't enjoy PvP:
Having said that, I am going to roll a Demon character, but only for the challenge of ascending to Angelhood.
...because you can't be anxious about your toon's teeth getting kicked in, if that toon's sole purpose is to get its teeth kicked in, right?
[NPC will have] - to an extent - have different personalities.
Hm... I wonder if they are planning something more than them having different barks and/or dialog trees.
@kungkaneru said in Skeletons:
Pros:
- Weather and day/night time does not concern them
- They can fit in small spaces
- Small lodgings - coffin is enough.
Cons:
- Necromancers can possess them and order them around
But what if the skeleton is the necromancer?
Then they can possess and order themselves around.
Which is either completely unremarkable basic ability or awe-inspiring daring feat, depending on whether you're a regular person or a depressed one.
@FallenW1ng said in Skeletons:
-That "Removing Your Thumb" magic trick is a heck of a lot easier.
-You can't fall for the "Got Your Nose" trick
Unfortunately, now you can fall for the "Got Your Thumb", "Got Your Femur" or "Got Your Everything-But-Skull" tricks.
or even eat you as well.
Ah, so they quicken your ascension to skeletonhead by removing all that useless flesh to unveil spooky bony perfection...?