Navigation

    Fractured Forum

    • Login
    • Search
    • Recent
    • Tags
    • Users
    • Groups
    1. Home
    2. Dragomok
    3. Best
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups

    Best posts made by Dragomok

    • RE: I am Rutsy, Founder of Intruni

      Welcome to Fractured, Rusty Rutsy.

      @Rutsy said in I am Rutsy, Founder of Intruni:

      I have made the guild INTRUNI for players that want to band together and do the most we can to excel in this new world.

      Is this a general-purpose guild or...?

      posted in Welcome to Fractured
      Dragomok
      Dragomok
    • RE: What sets Fractired apart from other MMORPG’s?

      @kralith said in What sets Fractired apart from other MMORPG’s?:

      @maldeth said in What sets Fractired apart from other MMORPG’s?:

      I know what I like about it...

      Would it not be good, if you share your thoughts to start a real discussion?

      I think that's bait - OP is holding their opinion hostage to coax out opinions of others. 😉


      @Maldeth Anyway, the two things that separate Fractured the most - and are the reason I'm here - are:

      1. horizontal progression,
      2. mobs behaving like actual mobs, with a soft confirmation from the CEO.

      ...

      I have a feeling I should elaborate somehow, but I'm not sure.

      posted in Discussions & Feedback
      Dragomok
      Dragomok
    • RE: The Wait

      @Specter Wow, you're doing a great job, having that info handy. Thank you.

      posted in Welcome to Fractured
      Dragomok
      Dragomok
    • RE: What sets Fractired apart from other MMORPG’s?

      @jetah said in What sets Fractired apart from other MMORPG’s?:

      i do like the minecraft system where you start with nothing and have to punch stuff to get materials then craft a tool to get more materials... etc.

      Oh, yes, that was one of the things I really liked about Tibia.
      Even if you had everything in your bank and item storage taken away, and were stripped naked, you still could go into sewers, punch some rats to death, buy the most basic weapon, and climb the equipment ladder with no problems at all.

      (Not that you ever had any reason to do that, or the
      "halp i was hacked all my items were stolen give gold gib itens pomuuuusz pls pls pls"
      crowd cared, mind you.)

      Compare that to, say, Maple Story or Guild Wars 2 where you can't even attack if you have no weapon, forcing you into some sort of technical pacifism and possibly awkward combat-by-abilities-only. Good luck with mana regeneration and/or cooldowns on that one, though.

      (Not that you would ever loose your weapons in these games, mind you.)

      posted in Discussions & Feedback
      Dragomok
      Dragomok
    • RE: What sets Fractired apart from other MMORPG’s?

      @pedrobillymattos said in What sets Fractired apart from other MMORPG’s?:

      The focus on long and risky expeditions to accuire resources without fast travel also sets it appart for me.

      Oh, yes, having to go on journeys adds a lot to the experience (provided that they are actual journeys, and not just walking for for way too many minutes without anything happening like in sooome games).

      posted in Discussions & Feedback
      Dragomok
      Dragomok
    • RE: Ranking against total population

      @logain said in Ranking against total population:

      @troismurs said in Ranking against total population:

      (...)it helps provide players and money(...)

      I'd dare to argue that there is a potential benefit to this, but limited.
      Whereas there is a far greater potential in being able to reveal more, visual appealing, content (gameplay videos), which requires a lot of effort and manpower.
      Or in other terms, it gets you a lot more players to show progress on developing the game then having a decent foundation-leaderboard.

      To look at the issue from another point of view: the Foundation incentivizes future players to keep the community going and to have the game in mind before there's any actual content for most people to engage.

      In other words, it helps the community to form earlier, and keeps the game from being forgotten. Once a game becomes playable (and the content drip is not too slow) usually both issues take care of themselves, which makes the Foundation:

      1. superfluous (no amount of rewards can save you if you don't have the stuff),
      2. potentially harmful (you can't keep giving away premium items and premium currency forever without them losing their value and impact),
      3. I have a third thing on the back of my mind, but I'm too sauna'd to actually express it (shame on me).
      posted in Discussions & Feedback
      Dragomok
      Dragomok
    • RE: A New Beastman

      @crowdac Yeah, sure, all in good fun.

      Although your thread made me realize why there are so many trans memes about killing lobsters as of late...

      posted in Discussions & Feedback
      Dragomok
      Dragomok
    • RE: Are you a PVP or PVE player?

      Shouldn't this thread have a poll or something?

      In MMOs, I am definitely a PvE player, as there are several reasons why I don't enjoy PvP:

      1. I am in bottom percentage of humanity when it comes to reflex or body co-ordination, so I am literally too slow to fight in a meaningful way,
      2. I am not competetive - given a choice between a [gear/skillset/deck/army list] that is meta-optimal-BestInSlot, and one that is thematic, fun, hilarious and/or unnecessarily complicated, I'll pick the latter every time,
      3. I hate losing my progress to death penalties because a bunch of miscreants decided to kick my teeth in,
      4. I hate making other people lose their progress,
      5. possibility of getting ganked puts me on edge and - at a baseline - I play MMOs to relax.

      Having said that, I am going to roll a Demon character, but only for the challenge of ascending to Angelhood.

      ...because you can't be anxious about your toon's teeth getting kicked in, if that toon's sole purpose is to get its teeth kicked in, right?

      posted in Discussions & Feedback
      Dragomok
      Dragomok
    • RE: Slaves

      @muker said in Slaves:

      [NPC will have] - to an extent - have different personalities.

      Hm... I wonder if they are planning something more than them having different barks and/or dialog trees.

      posted in Discussions & Feedback
      Dragomok
      Dragomok
    • RE: Skeletons

      @kungkaneru said in Skeletons:

      @dybuk said in Skeletons:

      Pros:

      • Weather and day/night time does not concern them
      • They can fit in small spaces
      • Small lodgings - coffin is enough.

      Cons:

      • Necromancers can possess them and order them around

      🙂

      But what if the skeleton is the necromancer?

      Then they can possess and order themselves around.

      Which is either completely unremarkable basic ability or awe-inspiring daring feat, depending on whether you're a regular person or a depressed one.

      posted in Discussions & Feedback
      Dragomok
      Dragomok
    • RE: Skeletons

      @FallenW1ng said in Skeletons:

      -That "Removing Your Thumb" magic trick is a heck of a lot easier.
      -You can't fall for the "Got Your Nose" trick

      Unfortunately, now you can fall for the "Got Your Thumb", "Got Your Femur" or "Got Your Everything-But-Skull" tricks.

      posted in Discussions & Feedback
      Dragomok
      Dragomok
    • RE: Skeletons

      @Meiki said in Skeletons:

      or even eat you as well.

      Ah, so they quicken your ascension to skeletonhead by removing all that useless flesh to unveil spooky bony perfection...?

      posted in Discussions & Feedback
      Dragomok
      Dragomok
    • 1
    • 2
    • 3
    • 4
    • 4 / 4