@esher ... oh my dear friend,
As time goes by and stories blend
The ale get's high into my head
and I ... well I tend to forget
that you've been close, since we first met.
Indeed, a rather intriguing pamphlet
to find a friendship establishment
with Deamonkin, instead of blood shed!
Best posts made by Darian
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RE: The Fractured Fist Tavern
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RE: π‘ Suggestion | In game | Relationships between Guilds (treaties)
Trade agreements should definitely be in... they would bring amazing game-play. Imagine setting up trade caravans with resources that one guild has in abundance and the other has a lack of, while adversary guilds are trying to intercept them and hinder the economy of their foes. This could also lead into treachery and drama that would make the world of Elysium outshine even AAA Hollywood productions
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RE: The Fractured Fist Tavern
Alas! Fair friends! Your reputation in this world matters beyond what meets the eyes at first glance. For what is a man, without his word? What is an army commander without the admiration of his troops? What is a merchant, without the respect and trust of his customers? Nothing! I tell ye! And what better place to forge a reputation, then among your brethren spilling ale and tales of your adventures, in the Fractured Fist Tavern where bards will hear your story, and forge it into epic poems that will spread your fame from the lush forests of Elysium, to the molten lava pits of Tartaros. Come thus, fair friends! Indulge yourselves with the very best of ale and share your conquest and trouble alike, with the merry men of The Fractured Fist! Oh and last but not least, we have a dueling contest fit for the glorious name of our exquisite establishment. Challenge your friend, or your foe to a fist fight at the Fractured Fist. The winner will be rewarded with free ale, and the reputation he or she so clearly deserves. The rules are simple. The challenger must begin the duel wit a statement. Each fighter will take turns punching back with a mocking line. The most intricate sarcastic remarks will win the hearts of our patrons (most likes) and the bout. Each fighter may punch 5 times. But the bout may not last longer than a full day cycle.
LET THE BRAWLS BEGIN!!! -
RE: Clarification on the target audience
I think this could be solved to some extent, by implementing a system that doesn't reward pvp-ers for ganking pve-rs. Fore example... you can only loot one random stack of materials, nothing more from a player that has pvp switched off while if they are attacked and they defeat their assailant, they can loot everything. Also, mark "griefers" as criminals that are attacked on sight by guards and cannot access taverns, vendors and so on in the areas where they have committed crimes. If you also have area teleportation on cooldowns, griefers will find it difficult to rest, sell out, or restock with food and the likes. This way, you don't completely shun someone off, but you make it very difficult for them to roleplay the thug!
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RE: Religions
@juan514 I like this one... give champions a global ability similar to League of Legend's Shen... so the champions get a warning signal whenever a peaceful player is attacked and they can shield him and teleport to their location to aid them in the fight. Perhaps limit the number of champions that can get there, to the number of daemons in the region the victim has been assaulted. Also refusing to respond to the call as a champion, if you are on-line, would result in loos off favor with the God. I think it would be a cool mechanic.
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RE: Diseases and more!
Yup... I'd say bad food (either altered, poisoned or simply the lack of diversity) should cause disease, some could be just small temporary de-buffs while other could be more serious. Also, lack of proper clothing in certain environments should bring about disease. Yet nothing an alchemist couldn't help with. There could also be world events like meteor drops that bring contagious viruses to the game, crating a plague that starts a general quest to find and produce a cure, or otherwise destroy the source of the plague. Such events could bring all players, regardless of race or alignment together in a desperate search for the cure (for example, a neutral healer's committee is created, and they need a huge quantity of infected livers to be able to test and find a cure, and all players begin to hunt infected creatures to provide the guild with the necessary materials. Or they may need a large number of living test subjects and players would need to form hunting parties to catch the infected creatures alive). This shouldn't be permanent things though... just temporary events that brake the pace of the game every now and again, and also create the history of the world of Fractured.
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RE: Religions
@vesterouge from an immersion perspective, atheist (meaning does not believe gods exist) is quite dumb in a world where gods manifest themselves. On the other hand, you could have neutral players who choose not to worship any gods. Perhaps this will grant them the opportunity to trade with people of all religions unhindered by the quarrels among gods. As for their ability kit... they could simply choose to fill their bar with skills that are not related to a certain god.
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RE: Player bounty boards (PVP)
Regarding the meaningless of bounties in a system with re-spawn, perhaps it would work if bounties are connected to crimes and they are just the means to bring someone before justice. I'm talking about a system where you get payed for capturing the offender, but then, the offender will be fined a whole lot more for his crimes. This way we avoid the exploit with having a friend collect your bounty. since you really don't want to get caught. Let's say the bounty could be 10% of the fine. The more crimes you commit, the bigger the fine. If you can't afford to pay the fine when caught you could be "sold into slavery" and automatically begin a quest where you are locked into a mine and can only get out once you have delivered a certain amount of gathered materials to the guards. Could be cool... may also add some escape options that are incredibly hard to pull off and would double your sentence should you fail... There are options to make the game fun and immersive while allowing crime to happen without making the game a grieve festival.
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RE: Π‘heat attributes.
@fibs Hey man... here's a different perspective. Donald Trump is a Charismatic person who was able to fool enough people to vote for him to become President... Yet, those who don't like him, HATE him! That's how charisma should work in games as well. Highly intelligent people have a tendency to fall to arrogant behavior and constantly try to prove they are smarter then everyone else... which attracts plenty of backfire from the people around them who feel constantly insulted. Not sure if you've ever met one, but really good detectives, the ones with high perception are also suspicious of everything and quite paranoid. Very strong people have reduced mobility due to muscle mass getting in the way of their limbs as they move... that's why coaches usually forbid Olympic fencers from training for muscle mass (of course, the OP has got this one wrong... but it doesn't mean his idea is bad). I can't really think of a RL drawback of being dexterous though, nor for having a good constitution.
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RE: πΊββββββ’ βββ π¦ββββββ‘ββ’β
Yup, implementing game changing mechanics like vampirism would be pretty cool... As long as they are well intertwined with the rest of the game. Sadly most games I've played that had them, they where pretty poorly done.
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RE: πΊββββββ’ βββ π¦ββββββ‘ββ’β
This conversation is slowly turning form: "hey, here's an idea to give players an amazing experience" into "let's not try cool stuff because someone might try to exploit it". We are talking about a game, not about assault rifles, god dammit! There will always be people trying to cheat, exploit and so on. I've never seen a single game that has no cheats/exploits whatsoever. Does it mean we should stop making games? Don't think so...
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RE: Suggestion ingame pub
Such a place already exists. It's called The Fractured Fist Tavern and it's right here on the forums. So I dare invite you all for a couple of drinks, oh and @Jetah , You're free to challenge @Finland to a "punch-line brawl" and settle your dispute.
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RE: Instanced Dungeons/Raids
The only lore wise way to implement an instanced dungeon in an open world mmo that I can think of, is a god beaming you to some special place where you are about to take a trial. This could be implemented as a means to acquire some god specific knowledge. Other than that, you could have in game mechanics that sort of limit access to certain areas (for ex. moon phases cause flux and flood the access point for a limited time). Still I think it's good that the game does not pursuit instanced content. Campers can get counterganked. So, instead of wining, people should get organised. It's not an MMO if it's not a community. Besides, i find it outrageous that people suggest they'd rather be gathering resources in a safe spot instead of jumping to the defense while their home city is being invaded by daemons. This MAKES NO SENSE! It's not like those invasions happen all the time, anyway!
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RE: How do you feel about transmog system for fractured?
@jetah I doubt that if you see a guy wearing a zweihander, you would expect that zweihander to behave like a Dane axe! This is (insert friendly insult to intelligence here). All your examples refer to concealed weapons! It has nothing to do with obvious stuff. If you see someone with an assault rifle... you can expect a certain type of threat. If you see someone wearing full Kevlar, you can expect your 9 mm pistol to be completely useless unless you specifically aim for gaps in the armor. In game, a full plate gives you a certain type of damage mitigation. Anyone attacking a person wearing full plate should be able to expect that. A sword has a different form of damage output and effects then an axe... I should be able to expect that from a player wielding an axe. Sure, your skills may influence the effects in ways I cannot predict but not your gear itself. a physical object with the properties of a mace cannot behave like a sword (it bashes but it doesn't cut or thrust, and it's weight distribution forces the wielder into committed swings due to incredibly tiresome and sluggish feints that won't really fool anyone).
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RE: Suggestion : Good idea that most MMO's Lack.
@mazikar add in some really difficult puzzles, a bunch of trap dodging in ancient ruins, and we've got a hell of an adventure.
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RE: Suggestion about hunger/thirst
@kralith said in Suggestion about hunger/thirst:
However, we should move this discuss since the topic here is Hunger/Thirst.
Slow, agonizing ways to die, aren't they?
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RE: Gameplay suggestion after seeing vid
@benseine Since endurance acts here very similar to a hit points in other games, this will be very difficult to balance. On one hand, you will want high endurance regen after sprinting (which is quite similar to how it is IRL), and on the other hand you will want very low endurance regen to punish getting hit.
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RE: Player Run Cities and You
@jetah said in Player Run Cities and You:
the pen is mightier than the sword, so my speak on the forums will be much better than my game play. I'm training honey badgers, so your lions mean nothing to me.
I feel i must remind you that many folk these days, lack the patience for lecture. Thus, the pen lost his might. It is the voice, that stands the strongest. Curious, how the pen gave us knowledge and consequently, power, yet we've denounced it so cheaply. Today we have mobs killing in the name of a book they have never read (they can't ...really), a book that never asked them to kill in the first place. Sadly, It is he or she who gives voice to the scriptum, that has the might. And usually the corrupt lust for such power, and will eventually get it. That is why, a forum must be. That is why none should hold unchallenged grasp on the right to rule! And that is why honey badgers, or sheep, or wolves, it matters not. I will find honorable men and women that will stand against tyranny and they will do so with great fervor.
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RE: What unusual weapon types would you like to see?
@jetah Switching weapons at a campfire will be an out of combat activity. So actual combat will be very much similar to a MOBA. Planning, in my opinion has two stages. One is the overall plan before going out for adventure. You plan your general objectives and equip according to what you expect to encounter. Obviously, the more game knowledge you have, the better your decisions will be. A second stage of planning happens as you identify a threat. You look at an opponent, and you should be able to identify what that opponent will be throwing at you. This is where the type of weapon they are wielding becomes important. Not being able to get a general idea of their fighting threat just by looking at the gear, means you completely erase this decision making process since at this point you will no longer have time to click and inspect the attributes of their gear. So all encounters will be reduced to... dish out your rotation and hope for the best. No room for outplays, baits, or any other sort of creative combat.