Economy Balance


  • TF#12 - PEOPLE'S HERALD

    NoLife does not have such impact in Fractured because of horizontal progression adds mostly more options rather than more power. I do not mind if there will be some restrictions, I just hope that the gap is not shrinken with real money.


  • TF#12 - PEOPLE'S HERALD

    @Gothix said in Economy Balance:

    Game shouldn't be designed around spending cash to progress, but it would also be nice if it placed a reasonable cap on how much you can accomplish by being online per day/week, so it does not promote no life 24 hours per day gaming.

    So:

    • no P2W
    • no NoLife2win as well

    It would be nice if game was designed around progression by gameplay, but with some kind of a reasonable daily/weekly CAP placed on progression.

    then people would get more accounts to bypass that no life limit.

    problem about having a cap is those who can't play but 1-2 hours a week will feel left behind because they can't spend more time.
    it's better to play efficient than to just dump hours into the game. if this goes as Eve Online has then you'll want a bigger guild to have more people to get things done faster or more efficiently.

    @Tuoni
    no life has the chance to obtain more resources which can have more replacement gear. which gets them back into the game faster.


  • TF#12 - PEOPLE'S HERALD

    @Jetah said in Economy Balance:

    @Tuoni
    no life has the chance to obtain more resources which can have more replacement gear. which gets them back into the game faster.

    Sure, but still nothing op.


Log in to reply
 

Copyright © 2023 Dynamight Studios Srl | Fractured