Movement
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Will this game be 'wasd' movement based or controlled with a mouse?
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It's an isometric click-to-move game, similarly to games like Diablo 3 and Path of Exile.
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Ah, that is a slight bummer for me since I'm not so use to that type of movement. The game looks promising though so I'll adjust.
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@grimalkin your not alone bud, for this game I'm definitely adjusting
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@grimalkin
Prometheus said also why they decided click-to-move
@prometheus said in Why will the control be based on a mouse?:@scellow as pointed out above, the games you mentioned, including ROTMG, have 8-direction movement. That's really the only type of movement possible with WASD in a top-down game, but for us, it would be way too limiting. Even if we implemented WASD to please a few players, we would just put those players at a disadvantage compared to those using click-to-move.
That being said, I think that you lack of appreciation for click-to-move might be due to the fact you associate it with pathfinding, auto-follow and auto-attack. This will not be the case for Fractured: pathfinding exists, but it's limited (on purpose), most of the time you will hold down the mouse button to move because you'll be busy dodging and positioning. Auto-attacking and auto-follow don't exist at all.
Rest assure, combat will be both tactical and hectic, you will love it "even" with click-to-move!