Inspirations for Fractured?
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With the gameplay video, I noticed that there are 8 hotbar slots, and it got me thinking about Guild Wars 1 which also had 8 hotbar slots. Then I realized that the skill systems for both games pretty similar (limited hot bar slots with a great variety of skills you can put in them, and the ability to easily switch them out with other skills you know during down time). Besides the obvious Ultima Online influence, what are other sources of inspiration for Fractured's design?