Patch Log - b.0.8g - Mega Bugfix
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Hi all,
here we go again with the bug fixes - and a little bit of extra!
Changes
- Freeze is now considered an Incapacitating effect, which means creatures and spells that have/give protection from/to being Incapacitated are now immune to Freeze.
- Ice Spikes now applies half Chilled stacks for each spike hitting the same target after the first one (just like it always did with damage).
- The damage of the Mass Eruption spell of the Termidian Matron Legend has been reduced by 33%.
Bug Fixes
- Imbuing a flawless gem with a T1/2 property no longer results in that property becoming T3.
- Heavy materials taken out of marketplaces are no longer lost on worker transition.
- Cities can now join nations.
- Fixed a bug that would allow players to duplicate carts under some very specific circumstances.
- Shield recipes now drop.
- The recipes of ingots now require the correct materials.
- The altars of Summonable Legends are now functional again.
- The recipes of wood boards now feature the correct ratio of logs:boards.
- The area of the Acid Pools on Terra is now populated.
- The Alchemy Shop now has its icon on the minimap.
- The Distillery now snaps correctly (taking a whole tile, centered).
- Corrosion now correctly removes 0.5% of the victim's armor per stack instead of 4 (flat).
- Hidden character with Vergant Regrowth active are no longer visible.
- Pierce Through now correctly removes protections.
- It's now possible to enchant items located in the first slot of a player's inventory.
- Fixed a bug that would sometimes make blueprint popups disappear immediately after appearing.
- Logging in with a cart attached now gives the player the correct movement and rotation speeds.
- It's not possible to edit Sell Orders for heavy materials.
- Weapon recipes are no longer in the marketplace filter.
- Getting a recipe when popping a Divine Reward now gives the correct above-head message.
- Inspire now longer heals the target if the latter hasn't gained Max Life because already under the effect of it.
- Character with talent The One can no longer dodge arrows when under the effect of Hunter's Mark.
- Word of Power: Kill now works properly.
- Debilitating Strike now deals a Secure Hit.
- Magnetize now lowers resistances correctly.
- The talent Feint is now functional.
- The Ogre Mage now holds a staff.
- The Transform icon is no longer missing from the Aspect Extractor.
Ready for the Open Weekend? Let's roll!