Patch Log - b.0.8e
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Hi all,
second bug fix patch is out, with a nice not-so-little addition included!
Additions
Imbued proficiencies are live! You can now imbue your weapons, armor and jewels making them grant +1/2/3 to an ability school (e.g. "+2 Geomancy Proficiency").
All imbued properties of this type belong to the same Unicity Group, so you can only have one per piece (the same way you can only have one magical resistance per piece).
Please note that imbued proficiencies don't stack with orbs (the highest between orbs and imbues wins), and also can't get you past the maximim proficiency allowed by your Rank.
Changes
- You can temporarily create a city with only 10 settlers and 50k gold.
- Max siege participants temporarily lowered to 10.
Bug Fixes
- It no longer happens that crossing server boundaries causes Max Mana Loss from Sustained abilities to get messed up.
- Enchanting a piece of equipment no longer makes it so that you can only imbue properties at higher tiers on it.
- Failing to cast a Channeling ability (e.g. fail to cast Earthquake due to Confusion) no longer causes you to permanently lose mana regen until relog.
- Metal Components and Sheets can now be crafted with Iron too.
- The Ember Dragon Altar is now functional.
- The Recruit channel of the global chat is now easier to read.
- Fixed tooltips of Cleave Armor and Expose Vulnerabilities.
- The filter in the Buy / Find page of the marketplace now works correctly.
- Weapons with Armor Penetration as native property now show the correct text.
- Fixed a localization error when collecting branches from trees.
- Fixed a localization error when building blueprints.
- Fixed a localization error when creating a Talent preset with default name.
- Fixed a localization error when receiving an Orb after popping a Divine Reward.
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What an awesome change! I'm excited to give it a try!