First, Second, and Third impressions!


  • TF#1 - WHISPERER

    Things I found myself wanting within 15 minutes of playtime,

    • System Messages appear in Yellow text so they're easier to see.
    • Ability to drag the camera lower to increase vision distance.
    • W, A, S, D controls to increase character agility.
    • Greater contrast in Monster outline, they are very difficult to see even with limited camera distance.
    • Active quest directional arrows on the compass.
    • Automatic Loot All upon clicking a corpse.
      (more to follow)

  • TF#12 - PEOPLE'S HERALD

    @Veil said in First, Second, and Third impressions!:

    • Ability to drag the camera lower to increase vision distance.

    I am quite sure, that will not going to happen.
    Since it is an isometric game, the camera angle is something that you won't be able to change.
    Maybe they can adjust it a bit, but i do not see a reason for that.

    • W, A, S, D controls to increase character agility.

    That was discussed several times and the Devs said always, it will not going to happen.
    The game is planned as a Click to Move game and it will stay like this. WASD would change the entire gameplay.
    I know many people wished several times a WASD moving. But in my opinion, it would change much at the playstyle of Fractured.

    • Active quest directional arrows on the compass.

    This game will probably just have Quests for the tutorial.
    Maybe later for the Abomination/Angel/Lich Transformation.
    But the Questmarker are easy to spot on the Map, in my opinion, there is no need to add arrows to the minimap for that.

    • Automatic Loot All upon clicking a corpse.

    Thats a quite bad idea, since the loot is not a personal loot.
    With an automatic Loot All option, you wouldn't be able to leave stuff for others in the corpse and just a single Fighter who is standing close to the corpse is able to grab all and the other fighter wouldn't get anything.
    It would make the system more unfair as it already is.


  • TF#11 - PROCONSUL

    I can’t say I agree with any of these desires... makes it sound like a cookie cutter app game and there are tons you can download today.

    By all accounts, the game is intended this way and you get used to the functionality. I see it as a unique charm the game has over others.

    Quest arrows? Really? 👎


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