Trade, Auction House, Mailbox - Global Trading Economy
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All markets are local. There is no planetary merchant system. Players must deliver their resources to local markets and may not use any means of fast travel to do so.
In regards to equipment, you will have the ability to sell those are local merchants.
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@Ostaff said in Trade, Auction House, Mailbox - Global Trading Economy:
All markets are local. There is no planetary merchant system. Players must deliver their products to local markets and may now use any means of fast travel to do so.
In regards to equipment, you will have the ability to sell those are local merchants.
This.
This was also stated several times on Q&As on how they'll work.
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@Zori So if a resource is required to make an item that is only on Planet A.. How will the other planets obtain it? Honest question so curious.
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@Wika said in Trade, Auction House, Mailbox - Global Trading Economy:
@Zori So if a resource is required to make an item that is only on Planet A.. How will the other planets obtain it? Honest question so curious.
You can travel.
There is also an asteroid mechanic, think of them as 'random biome instances'.They have varying intervals, some are once in a lifetime, once a year, month, week, etc. etc.
and they can last for hours to a week.that way people have a chance to get the 'scarce' resource that are inaccessible to them, particularly if it's guild locked.
This is also the design philosophy behind the three planets. If I understand and remember it correctly, and im certain someone will correct me on this...
The three planets are designed to cater for all 3 niche player needs.
Open world PVP can only happen in Tartaros
Lawful PVP can happen in Syndesia
No PVP is for Arboreous but there are certain parts of Arboreous where this is possible.So if PVP is what you're after, Tartaros would be your choice of planet. This doesnt necessarily mean that you can't travel to other planets and PVP, you can except for Arboreous, you need to be aligned with a peaceful alignment to enter it.
There is also a very big difference between knocking a player down vs killing them.
knocking them down doesnt give you any negative effect, killing them however would put you on negative alignment.
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I want player driven economy. No npc auction houses and no mail boxes. if you want to sell something you do it your self or pay someone to do it for you. And if you want to send something to someone you give it to them or you trade it to a meddle man to do it for you.