I don't get the abilities
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So as far as I understand the abilities will be unlocked at random is that it? Will we have any control with at least wich school we would like to learn?
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@baconbr Please read the full news.
STEP #3: BACKGROUND
In this last step, you can choose the past of your character. Each kind of background grants you a different set of abilities already learnt to level 1, plus some known crafting recipes and starting equipment.
One thing worth noticing is that all character backgrounds available are pre-defined – you can’t choose the exact abilities, recipes and equipment you already know/own. This choice has been taken to make new heroes always start with a set of abilities and equipment that synergize properly with each other, allowing new players to have a more effective early game experience. Once your character learns new abilities and gains talent points, its background will no longer be significant anyway.
For more information on ability learning, talents and overall character growth, check out the last Feature Spotlight on the Knowledge System.
https://fracturedmmo.com/feature-spotlight-5-character-creation-attributes-resting/
ABILITY LEARNING
On Fractured, magical and combat abilities are discovered and learned through a unique process involving exploration, combat, gathering, crafting, and a little bit of waiting time (including offline time).
Our aim when we designed this piece of the Knowledge System was once again to avoid grinding and to make you feel like any ability you learn is a small adventure in itself – always familiar yet never repetitive, always worth following but never creating power gaps.
Have we managed to do so? Read on and let us know!
STEP #1: DISCOVER & QUEST AROUND
When you open your Character Abilities window for the first time, almost all the spells listed in each School are in an Unknown state.
When an ability is Unknown, you character doesn’t know anything about it (surprising, eh), including its effect and what are the tasks required to unlock it – you’re only able to catch a glimpse of its icon. How to discover an ability? Just play the game! Travel, fight, gather, craft – whatever you fancy. As soon as you accidentally perform one of the tasks required to unlock an ability, it will switch to Discovered state.
Once an ability is Discovered, you get to know everything about it: what it does, what’s the cost to use it, and – mostly importantly – what are the tasks that have to be performed to be able to start studying it. Some examples of such tasks are:
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Find, interact with, or kill specific creatures.
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Kill some specific creatures in a unique way.
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Find, collect or refine some amount of a specific resource.
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Consume X units of a specific item.
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Be hit X times by a specific spell.
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Perform a specific combat action X times.
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Explore one or more world locations.
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Rest in a specific location.
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Craft X units of a specific item.
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Die in a specific way.
Ability learning tasks never require you to repeat the same action for hours. Instead, they’re designed encourage you to explore and travel – rewarding cleverness and bravery, not time spent grinding.
All abilities have a total of 6 tasks associated to them, but it’s enough you complete 2 to turn the ability to Ready To Study – and that’s when the second part of the learning process begins.
STEP #2: STUDY THE ABILITY
So you finally have your ability Ready To Study. To start the learning process, all you need are:
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A sufficient amount of Knowledge Points.
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A blank tome of the appropriate School of Magic or Fighting.
Tomes are regular items that can be crafted by players. Tomes of different schools feature different procedures to be created, as some are made of parchment, others of paper, and several require unique resources on top of their basic material. They can be freely traded between players.
When you have your tome and enough Knowledge Points, you can start the learning process: the points are consumed and the book is inscribed, removed from your inventory and added to one of the Learning Slots of your character – if you have at least one not in use. Once launched, a learning process cannot be interrupted and continues even when your character is offline. The inscribed tome disappears when the learning has been completed.
That’s it! Now you just have to wait for the learning process to end to be able to use the ability. The total time required depends on several factors (such as the type of ability and your character attributes), and can be made shorter by actively playing the game (e.g. by consuming special kinds of edible resources).
Below you can see how a spell already learnt to level 1 looks like – the fearsome Axii’s Sun Strike, from the School of Invocation!
https://fracturedmmo.com/feature-spotlight-3-knowledge-system/
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They won't be random, what makes you think that? Did you read the Knowledge spotlight?
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You will first set your attributes when you create your character.
After that, during an actual game play, you will learn various abilities as you go. They wont be randomly found, but it may seem so because they will be hidden around the world, and you will not know where they are.
Some you will learn when you kill some mobs, some you may discover in some ruins while exploring, etc. Once you have learned base ability (rank 1) you will be able to upgrade it to rank 2 and rank 3 through specific set of tasks that will be given to you.
You can learn all the abilities that exist in game, and have them in your "ability book", however you will be limited in how many of them you can place on your skill bar at once.
So yes, one might feel that rank 1 versions of abilities are unlocked "at random", although it isn't really random, it is always a specific task that you need to do to unlock it. It's just that we wont be told what that task is for each R1 ability, so it may just seem to be random. For higher ranks, you will be told exactly what you need to do to upgrade them.
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Even the rank 1 abilities probably won't be random, since a few days after alpha comes out, someone will almost certainly make a thread with a list of all the different abilities and their requirements. Then there will be wikis and such.
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@nelchael said in I don't get the abilities:
Even the rank 1 abilities probably won't be random, since a few days after alpha comes out, someone will almost certainly make a thread with a list of all the different abilities and their requirements. Then there will be wikis and such.
Some of them could be random though. For example 5% chance after killing a striped tiger to learn ability X. It's always from that particular tiger, but not every time you kill it.
We will see.