Patch Log - b.1.0i - Critical Fixes


  • DymStudios - CEO

    Hi all,

    we have another bugfix patch coming today while Endgame Changer is entering testing, as explained on our Discord server a couple days ago. We have addressed some of the most critical issues in the game.

    Critical

    • Fixed 2 different item dupe issues. These bugs only allowed for limited duping (only for some specific items and only in limited quantity). Still very critical.
    • Governors can no longer delete player houses inside of their city. Some thought this was intended, but it obviously wasn't, since governors aren't even allowed to delete claimed land parcels - only vacant ones. A proper eviction system will be implemented in the future.
    • The portion of the Volcano of Terra that wasn't accessible (because it was full of "invisible walls") is fixed.
    • Players going stealth are now always detected by other players nearby - they no longer have to be all Aggressive.
    • It is no longer possible to cast Bramble Wall and Bone Barrage if the wall would end up inside of a land parcel. This exploit (anyway punished by GMs) was used by Evil players to push AFK players outside of their parcels to kill them.
    • It is no longer possile to trade items with another player if the latter would end up being too overweight (above the 200% limit).
    • Carrying an empty cart no longer gives a speed bonus when the person carrying it is overweight. This exploit was used to move much faster than intended when overweight.
    • Fixed an issue that could make classic Legend Altars (those of Summonable Legends) non-functional.
    • Players can no longer initiate trade requests when they are KO, when they are in combat, and when the counterpart is in combat. This prevents players from using trade requests to annoy their opponents in PvP.
    • Fixed an issue that allowed players who didn't own a cart to friend the cart to another player, which would then steal it.
    • Catapults can no longer be placed and used inside of the attacker's siege tent.

    Others

    • Jotunns chest events now contain a nice mix of monsters instead of having always multiple copies of the same Jotunn.
    • Co-owners can invite friends to a land parcel.
    • Fixed a dirt road that was preveting players from building a city wall.
    • Starting to lockpick a chest removes the Monster Immunity buff that is given when standing up after being KO.
    • Players can no longer destroy items in their inventory when KO.
    • Summonable and Ultimate legends are now all resistant to the Shocked status effect.


  • Nice! All these were very needed changes and fixes! Great job guys! Loved it!


  • TF#1 - WHISPERER

    Can you make it so players can no longer destroy items once they are in combat? Most people are destroying while fighting or running, not once they've been KO'd.


  • TF#2 - MESSENGER

    Can you allow me to craft a bomb that looks like a valuable orb or some other inventory item, and when someone ganks me, and as they loot the item, it will explode and cause the looter to burn in hell?


  • TF#1 - WHISPERER

    Good step in the right direction for sure. Some much needed fixes. Can't wait for the other new patch coming soon.


  • TF#1 - WHISPERER

    Can you please create a separate category under News/announcements for Patch Notes? It doesn't make sense to try to hide them in feedback section od the forums. Should be easily found, front and center...


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