Crafting Times and Resource Respawn Times
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There seems to have been little to no talk on this topic, but with the looming Steam EA, and one final test + wipe, figure I'd create a topic.
Crafting times are absurd for refining anything for above basic equipment. and resources respawn times were still excessive in the last test. and I can almost guarentee, that this will be one of the biggest things this game gets slammed for when it hit's EA on steam, especially when you take into account the possibility to lose gear in PVP ( the faction an alignment system is another discussion entirely).
I think the actual act of gathering items is fine and unique, even having to haul the heavier stuff, but the resource respawn time is far far too long and will cause massive issues if this game plans to have any reasonable pop.
Then there is crafting times, I think when I was messing around with early gear with just normal ingots etc, the best I could do was get the crafting down to maybe one gear set per 24 hours. this is going to turn people away almost instantly once they start looking at trying make anything higher than the very basic gear.
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When was the last time you tried this?
In the recent versions the node spawning has been made 3x faster and resource refining has also been made easier.
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IIRC 3x faster put the resource spawns at around 2 - 4 hours per node in the max level test ( still pretty extreme given how sparse heavy resources can be compared to requirements for building ). As for the refining, if you have more details on the actual adjustments to this and the new times ( the last test was a max level test after all, so not much testing was done on that side).
Between how rapid durability loss is (especially since it can't be repaired), and gear lost to PVP, it's imperative that the acquisition time of gear isn't painful. Too borrow a term used by a dev team that failed to achieve this miserably, it's important to get a balance of "easy come - easy go"
Ultimately player numbers ( and likely steam reviews) will speak for themselves if the right balance isn't struck correctly in a PVP game.
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I disagree with this.
The respawn time is totally fine, if anything I would argue it's too quick considering the abundance of nodes in certain areas.
In previous tests there have always been an abundance of resources for sale on the market, so even if you don't want to farm them yourself, buying them is often also just as viable.