@logain I get the impression that passives are going to be entirely reserved for the talent system. We'll likely get "active" passives though, going off of games Fractured is taking inspiration from; buffs that have some sort of maintenance cost or activate off of some condition. If the game goes in that direction, I hope we get some of the hex/echantment stripping mechanics from GW1; it had an interesting meta/mindgame thing going on.