@Tuoni said in Max players per server/instance/screen?:
@Jetah said in Max players per server/instance/screen?:
@Tuoni
if bots take 2x more resources than a human client and the server can support 500 bots then it can support 1000 players.
without servers/realms i fully expect some type of instancing to load balance the population.
If bots would be the solution then MMOs would not have performance problems and they would not need player made stress tests, but they still have both. With bots, I can imagine how you can create some kind of testing environment to stress the server itself. What you can not get with bots is still the real situation where players are all over the world connected from different starting points with different devices and different connections. So games will still need the real user point of views. So it is really important to gather individual player experiences and precise feedbacks, which can not be replaced by using bots. So it does not matter how much resources one bot can take. In addition, I would not give exact resource capacity (x2 human client) to one bot. Bots can scale what it comes to their performances, resources and contents.
i never said to only use bots though.
@Gothix
CU bots use clients, they can use VPN to route network through the world if they wanted. but I haven't kept up with how the bots work network wise.