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Posts made by Tuffs
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RE: Feature Spotlight #4 - Skills Galore
@prometheus said in Feature Spotlight #4 - Skills Galore:
@logain said in Feature Spotlight #4 - Skills Galore:
Having hundreds of REALLY different abilities seems rather ambitious. The ones you presented there seem more like the common average ones you find in every game, featuring much the same effects with a different name and graphics. It's going to be interesting to see if you can really make them different enough.
Hold on - what we meant in the Spotlight is that each ability should be as unique as possible within Fractured - for instance, there shouldn't be a "fireball" and a "major fireball" that is just better than the lesser version. Of course many abilities will resemble those you can find in other RPGs or MOBAs - buffs, debuffs, shields, beams, rays, projectiles, summons, mobility, status effects - they're some of the elements we're working with, and they're all well-tested concepts. It's the Knowledge System (character creation / progression / re-building) and the interactions with the environment that make Fractured different in this case - other than the fact that there's no real sandbox MMO with ARPG combat out there yet :slight_smile:
^ THIS @Prometheus !!
omfg... if I understood the right way, I can't wait to see how a fire ball or wathever the other spell you're using, will work when it's raining/snowing or at any of the other atmospheres of the game's world
(and of course, with many other features interlaced) -
RE: Feature Spotlight #4 - Skills Galore
Exactly!
@frost said in Feature Spotlight #4 - Skills Galore:
Was I the only one that first watched all the short movies of the gameplay, and only after that went to read the all thing?!
Great info you giving us in this spotlight, not to mention the game graphics and animations are looking great as well, specially for only pre alpha footage Keep up the good workd team -
RE: Hello guys
Heyy!
Welcome to the comunity
Hope we can build a prosperous gaming time together^^