@Wargfoot said in Provide incentives for pvp players to go neutral instead of going red:
I think this game is attempting to create space for PvE and PvP players.
Any ideas you post should probably keep both playstyles in mind.
Creating space is the problem, game world is too big, too many housing spots, too many resources. Shrink it down based on player population and people will fight like rats over crumbs.