@mattdaniel I personally don't think that not being able to partecipate to the alpha phase is a dealbreaker.
I mean, I've playtested for a few games, including WoW at launch, and it's fun, it's rewarding, you can give some meaningful feedback to the developers, but that's not the only way one can partecipate to the development of a game as a part of the community. As you know very well, there's the forum, the livestreams, the social media...
Moreover alpha testing can even be discouraging since one can expect bugs, a limited game experience etc.
I personally feel that experiencing a nicely polished game at launch is also something not to look down upon
Posts made by SunLion
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RE: Losing interest...
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RE: Losing interest...
@mattdaniel I think we should hope the KS campaign is successful! That would be a great help for the development of the game! Why would you hope it failed? We should try not to think only about ourselves: the guys working on Fractured have a lot at stake here
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RE: What games (besides this one) is everyone excited about?
Just a few ones:
Anthem
Werewolf: the apocalypse
Pathfinder: Kingmaker
Wolcen
Last Epoch
(Diablo 4, if the rumors are true ) -
RE: ciao a tutti
Ciao! questo sembra molto interessante, ed è sviluppato da italiani
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RE: avete già mandato l'obolo oppure.....
@finland said in avete già mandato l'obolo oppure.....:
@kibit considerando l'andazzo della community aspetterò la beta 2 per capire se farà schifo come quella di Albion.
Avevo capito, dicevo solo che le dinamiche su Arboreus potrebbero escludere alcuni dei problemi sopra menzionati : )
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RE: avete già mandato l'obolo oppure.....
@finland ma qui hai anche la possibilità di giocare su Arboreus, no?
Non credo che troveremo molti gankers-campers-...ers lì immagino...
Io credo che inizierò proprio con un Beastman, almeno esploro il game in pace per un po', poi decido se provare a uscire dalla "tana" e mettere la zampa su TartarosP.S: già approfittato di early bird offer su KS!
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RE: NPCs challenge ratings - Resources distribution
@kellewic said in NPCs challenge ratings - Resources distribution:
One game I've been playing because the mechanics interest me is Project Gorgon
I'll give it a try! Thanks a lot
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RE: NPCs challenge ratings - Resources distribution
@kellewic said in NPCs challenge ratings - Resources distribution:
Levels are only one way to express challenge. Mobs can have varying degrees of toughness, life, evasion, accuracy; abilities like poison, bleed, stun; and cooperative abilities so they might call for help, travel in packs, etc.
Yeah, in fact I'm non talking about "levels", I'm talking about global difficulty, something like challenge rating.
My point is, if you create world zones where you can leisurely stroll around because mobs are too weak (and don't give any meaningful reward) and if in said zones you could just find common/low value/low utility resources, no one would go there after "powering-up" -> just like it happens in conventional MMORPGs.Here in Fractured, it seems that the very concept of classic leveling is being challenged, and maybe the usual distribution of NPCs according to varying degrees of difficulty (to match players' progression) and of resources according to their "rarity" and usefulness can be too.
Sry if I'm not making myself clear, english is not my first language, as you can see
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NPCs challenge ratings - Resources distribution
Hi everybody, plz excuse me if this has already been asked!
I was wandering if NPCs/mobs will be assigned to different geographical zones according to their challenge rating, something like in WoW (more or less).Personally I don't like such a choice very much: sure, it can help with the game progression of casual players and make the learning curve less steep, but it can also be a problem for the game longevity, in my opinion.
If we look at the overmentioned WoW, at max level there is almost no need, nor any point in returning to the starting zones anymore. One could go to Elwynn Forest (specifically Stormwind) to use the bank, the auction house or to meet with friends, but that's pretty much all there is to do (except for some rare quest). Since the NPCs are so weak, they cannot give any meaningful reward to the player, nor provide any challenge.
I think it would be more interesting to explore a world where weak and strong monsters coexist; it'd also be more challenging and fun: you could go exploring the woods near the starting point, but if you wander too far, or if you have the bad luck to take the wrong path, you could encounter a dangerous wyvern instead of a timid deer, for example.I think this reasoning could also apply to the rarity/distribution of reasources: if we keep WoW as an example, low level resources are usually found in low level zones, and the other way around. At max level there is no need to return to the starting areas to collect resources anymore (since stronger recipes often don't require low level materials/reagents), and it would not be challenging in any way. And once again this kills entire zones of the game world.
I also feel that the placement of resources (especially the rarest ones) should be somewhat random, not allocated to geographically fixed spawning nodes (this could discourage the use of tracking add-ons or the creation of wiki-pages with the precise locations of specific plants, minerals etc).
Sorry for the lenght of the post! -
RE: Body building
@althalus said in Body building:
there should be an option between normal and fat
I agree with you (if there will ever be a choice between body types)...maybe a stocky build
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RE: Martial arts temples!
I think that would be a good idea, IF the location of said monasteries/wizardry schools and the requirements for every candidate were absolutely random.
Otherwise it would just be as in every other MMORPG out there, where you just have to consult the ubiquitous "xyz-wiki" and you are done -> boring!
Think about those legends of monk monasteries on the Himalayas, casually appearing out of nowhere in front of lost wanderers... -
RE: The countdown has restarted??
@grofire I've just got a good one
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The countdown has restarted??
Edit: nope, it seems it was a glitch!
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RE: 2° video alpha....che dite?
Ragazzi, se possibile, cerchiamo di mantenere i toni moderati e amichevoli... si tratta di un gioco in fin dei conti.
A quanto pare ci sarà spazio per vari stili di gioco (PvE, PvP...) e per tutti i tipi di giocatori, dai casual players ai super accaniti min-maxers e super competitivi, quindi direi che non ci si può lamentare.
D'altra parte nessun singolo individuo può pensare di essere l'espressione dell'intera player base, è un po' irrealistico, quindi lasciamo spazio alle differenti opinioni, che possono essere un interessante contributo.
Just my 2 cents (and, as always, peace and love!! ) -
Core game dynamics
Hi everybody! I'd like to share with you some thoughts regarding core game dynamics.
It appears to me that in almost every MMORPG, the player mainly gains experience/levels up/evolves by killing monsters (PvE)/other PCs (PvP). Other ways of character progression are using non combat skills, like profession skills, gathering skills, lockpicking, trap disarming etc.
I don't think there's anything bad in that, and I personally like this kind of games, but I was wondering if it would be possible to implement other game mechanics. For example, imagine a peaceful, non warring race, that regards every life as sacred, even those of enemies. Members of such a race would never kill other living beings, or maybe only for extreme self defence. This could translate into a character that would inflict non-lethal dmg and just disable/incapacitate the enemy, and a positive trade-off could be something like positive karma or a divine buff from their god of life and harmony, a buff that would be lost after killing a creature. A negative trade off could be that disabled creatures could recover faster than the time needed for the same creatures to respawn after being killed.I don't know if such a way of playing could be appealing to a large number of people, or if it could even be easily implemented, but it could possibly bring an element of novelty to a game (and also a higher degree of challange: imagine disabling a large number of NPCs in a dungeon, then you are killed -or you are forced to retreat- and you find the previously defeated enemies already up!).
Maybe on Arboreus, the honorable, vegetarian race of bull-kin Moodra ( ... as a side note I was wondering: are erwydra herbivorous?? xD) could be well known for their vows of non-violence and be experts of grappling and hand to hand combat, or illusion/enchanting/frost magic (focus on control spells), or druidic spells like strangling vines/thorns/earth to mud...etc etc.
Plz don't kill me! love you all!! Mooo!
P.S: a disabled enemy HAS to be looted
P.P.S: this "Peace and Love" mechanic would attract a lot of approval from the various associations of parents!! xD