If I have a stack of 10 Spider eyes but want to saparate it in multiple stacks of lesser numbers say one stack of 3 and another of 7 I can't at the moment. Is that a bug or is this mechanic just not implented yet?
Best posts made by PedroBillyMattos
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Can't separate Stacks. Bug or nor yet implemented?
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RE: enchantment system is amazing !
@grofire I`d love if in the future we could have some sort of chest built into the enchanting table (maybe as an upgrade) or if we could link a chest to it to make using it easier and not having to go back and forth to the chest
and maybe something like a vertical locker with a lot more storage space. I can already see that thaere are many reagents and the number should raise considerably. Storage will be an issue. Also a vertical glass locker would give the "lab" or mage hut feel to the room hahaha maybe it could be interactive, displaying some of the items inside through the glass. Just Ideas, I know it can be hard to implement
![alt text]( https://forum.fracturedmmo.com/topic/10306/enchanting-table-guide-basic-mechanics-how-to/2)
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RE: Travelling is "complicated" to be mild
@Kralith See! This is a PROPER reply! hahaha
great points dude! and I can see the apeal behind these arguments. I don't advocate for fast travel teleporting style but more of a balancing of travalling times. In a manner that gives this atmosphere you are mentioning without being to extreme to the point it becomes anoying that's all
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RE: Travelling is "complicated" to be mild
@Mindark Ok so let me elaborate on what I belive would be better.
Considering Myr is only one piece of land of the Human world (there will be more) and not the whole world I think your proposal of 2-3 hours is madness, no offence. I would set that time with mounts and road speed bonus to be closer to 40min - 1h20. Ye travelling long distances should take time but travelling is also boring and many players don't have 3 hours of play time to spare just to get somewhere. Not 3 hours playing and having fun, no, 3 hours starring at the screen trying not to get killed by the mobs and navigating the map. That is important!
15 minutes walking without a mount gets you through a loooot of ground man. So i~m not talking about a small map I'm talking about adjustments on travel timeFor me, from heartwood to shadows with mount and road speed bonus should bearound 15 min. You get the burden of lenghy travelling without beeing excessive. and that's my opinion.
The important question I believe is:
Is there a majority of players that thinks like me or like you?
With that answer than the devs can think about how to address this. And I believe you'll agree with me that this is an important gameplay experience issue.I belive smaller map with good quality is better than gigantic map of emptiness. There must be a balance.
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RE: Travelling is "complicated" to be mild
@Recoil said in Travelling is "complicated" to be mild:
(because not everyone has 3 hours to spare irl just to travel across the map to meet up with a friend, nor should that be expected).