I have played Albion Online before and I can see some similarities between these two games. Both are Sandbox MMORPGs with MOBA styled combat. Economy is player driven and most items are crafted by players. Both games includes full loot rules and has somekind of player housing. Both games are diveded to biomes which have own mobs and resources. Also the character progression bases on classless system. So some base ideas are somehow the same, but of course with own mechanics, content and flavor. Even these two has a lot of same, we can still speak of two different games or at least it looks like that to me. Fractured tries to cater more wider audience when giving PvP and PvE oriented players their own playgrounds. Of course you do not have to be either of these two extremes and you can be anything between. Its hard to cater both sides, but on paper Fractured's concept looks like a success. Even both games have classless system, it seams that Albion is the one with vertical progression and heavy grinding, where Fractured advertise to be totally opposite. Moreover, I guess Albions 5v5 end-game content with territory fight is something we are not seeing in Fractured.. I guess.. I am sure I forgot some points, but this is how I see these two games if I try to compare them. I hope best luck for Fractured and I will definitely try your game out when I get the chance.