@Kralith done i hope
Posts made by NeroulGB
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RE: Why Magic users will be OP compared to physical users
same could be said about fighters with Str only way to get Endurance (hp)
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Not Currently Satisfied With The Life Bar System Please Educate Me Good Sir's (have read current material)
I am curious about the life bar mechanic in this game I have been playing alpha 2 and I haven't really figured out exactly what it does and under what circumstances it drops (aside from poison and revive) and also how it would make you tanky having a large bar, basically it just doesn't feel right when i have high constitution (i do understand that constitution brings resistances, fortitude and better heals from potions).
i understand that it is used in abilities already but i think that should be built on so it is more relavant to everyone, it kills my beastman bear hype. (as i see it now i think you can rob players items when they are knocked out for 24 hours evil if this is the case your life bar will only matter after your items are stolen)
a mechanic i thought of is that your endurance could take from your life bar when it regenerates meaning that although you wont have a bigger initial pool of endurance you will be more durable over a longer fight or consecutive fights, (assuming you dont reach 0 and are ko') this could feed into the system of increasing the effectiveness of skills and add more variable upgrades if this is currently not the case i.e lvl 1 healspell could take 100% the life relevant to endurance healed and lvl2 80% lvl 3 60% lvl 4 40% and also have more variability in potions some may heal a flat amount and take a flat amount from life others may work in% i.e heal for 20% of life (and reduce that from your life) 2 possible ways to make it more viable playing like that is reduce the cost for the campfire/craftable at workbench 1 time use campfire, other is items you have to channel to use that give you life regen increases based on your natural regen ranging from rubbing ointments with 1.25x regen rate to mana crystals from Arboreus with life energy in that could be used in crafting or carried only dropping on death for 2x regen when channeled, possibly abilities that enter meditive states just so you cant regen using these things in fights but you have ways to be prepped for a drawnout pve grinds without relying too heavily on crafting campfires.
you could have high constitution healers using spells that take from there own life to give endurance to others and low constitution healers that will add you life to your endurance at a reduced cost as they get better with skills. i think this would be cool and make constitution guys real good heal sponges and give a cool feel to the beastmen bears who are regenning life midfight with a huge pool to be healed from, less fortuitous character would feel the limitation of his constitution in prolonged battle unless his healers are using there own life to prop him up and also make people with less life have to rest more often from damage sustained also adding a feel of constitution or lack thereof.
if i am wrong about how it is currently please educate me i love the alpha i cant wait for the game but this is the only blip for me at the min!
p.s as it currently stands i think shadow demons will be super powerful str=hp(endurance)/armor/dmg agi= attackspeed/evasion per=accuracy/crit/critchance from what i can see as it stands constitution is a much more situational stat. is the reason why the bearmen and hellfires have magic affinity because constitution isnt all that?
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RE: Give us Attribute Resets please
im very against attribute resets i love the style of this game and it is very groundbreaking and less repetitive in nature to other games but i think if you can respec for any occasion it will feel less like a persistent world it will already be easier than other games to make a char with the attributes you want and focus ur time in gaining knowledge for the skills you want without having to grind to max level then gear up also the cool focused attributes of the beastmen and demons make it even less viable because they have less points to spend and are given a discount in only some attributes that wont be needed in all builds i was thinking of taking a medium line human character with good int to give me alot of skill slots and plenty of flex with what skills i can use with gear to make a push in whatever direction i pick at the time to get the most out of a wide range of knowledge from exploring the world but that would be useless if resets were readily available (i understand that is just my personal fantasy )
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In my plot i can only craft floating workbenches that cant be used
cant reach my workbenches to fill them they spawn floating no matter how many i put down Edit its half my plot