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    Best posts made by NeroulGB

    • RE: Questions and observation on the lack of depth for people who like crafting to define their character

      me personally the idea of soulbound equipment dosent belong in fractured and you must be able to make something with mats from other planets i just think there should be a knowledge system tied to learning crafts from other planets so someone who loves crafting can show off

      the gear i proposed was no better than the other gear just variations to fine tune your builds or change the damage type from slash to pierce or blunt or potentially at a high enough knowledge and with rare mats maybe change it to an element who knows i just think people like to show something off such as making a heavier weapon for a new friend (slower attackspeed higher on hit damage same dps using something like tartaros iron and some knowledge of its application or wood with lighter properties than normal wood from arboreous to make a quicker variation of a weapon from your races crafts ) that maybe they hadn't seen before

      once again i dont care much about crafts but people usually enjoy something to set them apart it would probably be annoying making multiple variations of weapons to craft but the joy people will feel when they come home from tartaros with the ability to craft tweeaked versions of their own crafts ect if they made a smithing ish crafting station that could tweak parts of a weapon that would be epic but maybe hard to have changeable weapon skins but mixing racial crafts and unlocking variations on normal crafts would be a cool horizontal way to add depth without 2 much effort i feel but meh just pointing it out 😄 much loove 😄

      -edit- if it cost knowledge points to learn such things would serve to diversify characters so one man will be spending on new creature abilities ect and another may be unlocking tier 1 tartaros crafts after that have a questline similar to leveling abilities i.e make 1 of each craft advance to level 2 tartaros crafting unlocking weapons when you get high enough make hybrids of your weapons and the other tech dreeamy idk 😛 -edit-

      posted in Discussions & Feedback
      NeroulGB
      NeroulGB
    • RE: Questions and observation on the lack of depth for people who like crafting to define their character

      for me i think the idea of if you dont wanna lose it stay on arboreous is the best 1

      posted in Discussions & Feedback
      NeroulGB
      NeroulGB
    • Not Currently Satisfied With The Life Bar System Please Educate Me Good Sir's (have read current material)

      I am curious about the life bar mechanic in this game I have been playing alpha 2 and I haven't really figured out exactly what it does and under what circumstances it drops (aside from poison and revive) and also how it would make you tanky having a large bar, basically it just doesn't feel right when i have high constitution (i do understand that constitution brings resistances, fortitude and better heals from potions).

      i understand that it is used in abilities already but i think that should be built on so it is more relavant to everyone, it kills my beastman bear hype. 😢 (as i see it now i think you can rob players items when they are knocked out for 24 hours evil if this is the case your life bar will only matter after your items are stolen)

      a mechanic i thought of is that your endurance could take from your life bar when it regenerates meaning that although you wont have a bigger initial pool of endurance you will be more durable over a longer fight or consecutive fights, (assuming you dont reach 0 and are ko') this could feed into the system of increasing the effectiveness of skills and add more variable upgrades if this is currently not the case i.e lvl 1 healspell could take 100% the life relevant to endurance healed and lvl2 80% lvl 3 60% lvl 4 40% and also have more variability in potions some may heal a flat amount and take a flat amount from life others may work in% i.e heal for 20% of life (and reduce that from your life) 2 possible ways to make it more viable playing like that is reduce the cost for the campfire/craftable at workbench 1 time use campfire, other is items you have to channel to use that give you life regen increases based on your natural regen ranging from rubbing ointments with 1.25x regen rate to mana crystals from Arboreus with life energy in that could be used in crafting or carried only dropping on death for 2x regen when channeled, possibly abilities that enter meditive states just so you cant regen using these things in fights but you have ways to be prepped for a drawnout pve grinds without relying too heavily on crafting campfires.

      you could have high constitution healers using spells that take from there own life to give endurance to others and low constitution healers that will add you life to your endurance at a reduced cost as they get better with skills. i think this would be cool and make constitution guys real good heal sponges and give a cool feel to the beastmen bears who are regenning life midfight with a huge pool to be healed from, less fortuitous character would feel the limitation of his constitution in prolonged battle unless his healers are using there own life to prop him up and also make people with less life have to rest more often from damage sustained also adding a feel of constitution or lack thereof.

      if i am wrong about how it is currently please educate me i love the alpha i cant wait for the game but this is the only blip for me at the min!

      p.s as it currently stands i think shadow demons will be super powerful str=hp(endurance)/armor/dmg agi= attackspeed/evasion per=accuracy/crit/critchance from what i can see as it stands constitution is a much more situational stat. is the reason why the bearmen and hellfires have magic affinity because constitution isnt all that?

      posted in Questions & Answers
      NeroulGB
      NeroulGB
    • RE: wondering how a city owner would view this

      as much as i would love to own a city and hire mercs as it stands i only have 2 people who will play with me much more likely that i will be able to make a non-city owning guild i thought people would worry inviting a guild will result in losing control of the city if they only have 1 plot maybe the char who owns it is the only 1 who gets a vote not sure

      also how will cities work for red players on synthesia can they walk into any city or is it based on governance idk 😄

      posted in Town Planning
      NeroulGB
      NeroulGB
    • RE: Give us Attribute Resets please

      im very against attribute resets i love the style of this game and it is very groundbreaking and less repetitive in nature to other games but i think if you can respec for any occasion it will feel less like a persistent world it will already be easier than other games to make a char with the attributes you want and focus ur time in gaining knowledge for the skills you want without having to grind to max level then gear up also the cool focused attributes of the beastmen and demons make it even less viable because they have less points to spend and are given a discount in only some attributes that wont be needed in all builds i was thinking of taking a medium line human character with good int to give me alot of skill slots and plenty of flex with what skills i can use with gear to make a push in whatever direction i pick at the time to get the most out of a wide range of knowledge from exploring the world but that would be useless if resets were readily available (i understand that is just my personal fantasy 😛 )

      posted in Discussions & Feedback
      NeroulGB
      NeroulGB
    • RE: Not Currently Satisfied With The Life Bar System Please Educate Me Good Sir's (have read current material)

      @Kralith ok xD

      posted in Questions & Answers
      NeroulGB
      NeroulGB
    • RE: So, what is the plan for "fun"?

      i want to bring a level of peace to a couple of city owning guilds on tartaros send out ambassadors to the human world to find power hungry guilds with/without a town if they aint evil they will be 😛 have them trade materials/assistance in gaining knowledge of the human world in exchange for hitting there enemies when the eclipse of tartaros happens and semi safe passage to key locations to upgrade abilities on tartaros, once both parties are able to make use of the varied materials and knowledge that we have over our competitors we will create a hell on earth for the demons to travel to with little worry of human opposition as the rulers of that area will be in leauge with the demons giving them the opportunity for demons to gate into their area somewhere from our personal portal in the city if anyone dares attack our human slaves 😛 also if you can bottle blood we will be able to steroid our blood demons more often than others if not we can always demand sacrifice before battle 😛 either our corruption will spread gaining more followers on human world desperate for our power in the quest for an immortal empire or we will be beaten back for a time if the humans and the beastmen team up to beat us back 😛

      posted in Discussions & Feedback
      NeroulGB
      NeroulGB
    • RE: Not Currently Satisfied With The Life Bar System Please Educate Me Good Sir's (have read current material)

      @Kralith done i hope 😛

      posted in Questions & Answers
      NeroulGB
      NeroulGB
    • RE: Ability List

      i know its alot of work but if you have every ability updating the wiki would be huuuuuuuge! if you wont do that could you list them here just so i can take a peek at what they do 😄

      posted in Discussions & Feedback
      NeroulGB
      NeroulGB
    • RE: Not Currently Satisfied With The Life Bar System Please Educate Me Good Sir's (have read current material)

      @Kralith got confirmed to a degree in the livestream oxfurd did the other day anyways 😄

      posted in Questions & Answers
      NeroulGB
      NeroulGB
    • RE: Questions and observation on the lack of depth for people who like crafting to define their character

      i see what you are saying in regards to combat i remember buying diablo 3 like "well this sucks would make a great mmo tho" lol only way i got any fun was playing on 1 life = death mode for a rush 😛 world of warcraft back in the day what a game when it was fresh it was soooo goooood lol tibia was the best out of every mmo ive ever played tho.... i hope they add a step or 2 just so there is some rare gear some player driven questing for the shut in crafter type lol just more fun to be had 😄

      posted in Discussions & Feedback
      NeroulGB
      NeroulGB
    • RE: Questions and observation on the lack of depth for people who like crafting to define their character

      i dont mind what makes rare gear i like that rare items exist on each planet ect but alot of people that play mmos are guild crafters ect some people come on to craft and chat like its habbo hotel lol and the like to stand apart for what they do in some way and i feel like the current system just needs some racial/planetary progression atleast and in my dreams they can combine these things just to add more variety to each weapon type but idk 😄 i just want people to be happy im hardcore pvp guy but i want the game to make as many people happy as possible and i dont think it would take too much for it to be something crafters can be proud of when they say check this out ect

      posted in Discussions & Feedback
      NeroulGB
      NeroulGB
    • RE: Questions and observation on the lack of depth for people who like crafting to define their character

      @KairosVal sorry i could do with upping my game where typing is concerned 😛

      to be honest im not really bothered for me the only reason i have any input is I'm very picky with games and I really like the sound of this one its the only MMO on the horizon for me i must come across as a picky person but i just want to try and flag anything i feel is underwhelming it comes from a place of loooooove i wouldnt be here typing if i had lost hope at all its 4:30 am for me and im just sitting around thinking about fractured lol

      i dont really care for crafting as i said im hardcore into pvp just a part of the game that if infused with the race/planet system could be that little bit stronger wont matter to me really just tryna nudge the game in any way i can and this is the only way i can ever have a dev consider that point of view is to try flag it on here.

      the make or break for me is endurance and life if other players/yourself can heal your endurance without it subtracting from your life it will make for an immersion-breaking metagame and constitution ending up a dump stat but i have seen prometheus confirm on an oxfurd stream that it will function like that to what degree i dont know because the stream had a dodgy connection and Prometheus's voice kept cutting out so i am still in limbo with that point but this is the only mmo i have any hope left in so im here caring spending £70 odd just to try and back the idea and i just want to say anything loudly to prevent a mess that leaves me hopeless 😛 ❤ much love to the devs anything i say i say with loooove - edit i also read as much of the current material as i can get my hands on so i make comment based on that also not just gameplay (i have been working still as a care worker so i havent played this alpha im very jealous next 1 i will book off work ^.^ )

      posted in Discussions & Feedback
      NeroulGB
      NeroulGB
    • RE: Questions and observation on the lack of depth for people who like crafting to define their character

      @KairosVal it wasnt my connection it was the connection between oxfurd and prometheus i have watched that vid a bunch of times its a big point for me it annoys me so bad when he starts explaining it and cuts out xD

      Also i wish i could get immortal just to have access to the dev forums they would probably hate me after a month 😛

      posted in Discussions & Feedback
      NeroulGB
      NeroulGB
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