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Posts made by nebulus
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RE: do we have a discord channel?
Tried to join using https://fracturedmmo.com/discord, got invite link but was invalid. Tried joining server in Discord using same invite link (https://discordapp.com/invite/SPV68e4) and appears to have worked in case anyone else has same issue
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RE: Human karma level transformation?
Or go full circle - go max evil and then repent and work towards max good
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RE: How will buildings work?
@muker said in How will buildings work?:
All buildings will have to be repaired
Have you seen any info about rate of decay or amount of resources needed for repairs yet?
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RE: Storage question
This is true and should add a definite thought process to the game, which I think is good. Once we get started playing, probably won't be a big deal since everyone will have the same limitations to adapt to
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RE: Storage question
While it's true that you won't grow much in power, there does appear to be an early stage in regards to abilities unlocked by gathering and applying knowledge points. From the journal covering Knowledge:
"Exploration. Unlike most MMOs you’ve likely played, a new character on Fractured is not only unaware of combat and magical arts, but also oblivious of the geography of the world it lives in. This ignorance is reflected in the world map, which presents itself as an empty canvas. If you want to become a knowledgeable explorer, you need to travel through every region of the world with some parchment and a pen at hand, taking a little time to write down what you’re seeing. Whenever you document a new location, it becomes permanently visible (in detail) on your world map, and you’re awarded with Knowledge Points according to the importance of what you’ve recorded."
Unless this is modified, it appears we won't know much about where we want to live without exploration to unlock map sections. This means getting your bearings and surviving carrying the food, water and other items you mentioned above until a good location is found. Definitely not a show-stopper, but you're right that inventory management appears to be a big thing, particularly until we progress enough to get established. The trade-off may initially be between balancing early survival vs gaining knowledge/resources. I'm sure more upcoming details will flesh all this out, and it's interesting to hear everyone's thoughts about it
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Storage question
I found this in one of the news articles: "If you engage in the merchant profession, things get even more complex, of course. In Fractured, there is no magical “stash” or “bank” that makes your items easily available everywhere you go. You can earn some warehouse space to store your items in a village, but such space is not free – and even if you unlock it, what you deposit in the village stays in the village. As your character inventory on Fractured is quite limited, you’ll need wagons to move resources – which means animals to drag them, and a proper escort to see that your bounty doesn’t fall to unwanted hands."
How will this work for merchants and players in general? Seems like merchants will need to sell everything from a cart unless houses/stores with storage can be built, and players with limited inventory will have to 'live off the land'. Other articles seem to be at odds with this - at least in the early stages until gear and skill can be improved so that a player doesn't stay in a town. While I can see not having access to bank slots from everywhere, it seems that crafting or selling will need to take place quickly after obtaining resources, lest a thief or gang plunder all your hard work (they get a justice hit, but your resources are still gone). Same for PVP - will you need to be selective in looting because there isn't room to loot everything?
Maybe the ability to craft bigger bags or buy additional storage in a village will help. Also the ability to convert resources to currency would help - have a local village bank to put currency in so that you don't have to travel with all of it, and risk losing it all if killed and looted. Am interested in knowing more about how inventory and storage will work