@Roccandil small stones are everywhere, but large stone nodes are much less available. Pairing the two likely makes resource placement more complicated.
Posts made by MidniteArrow
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RE: Let us gather small stones from stone deposits
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RE: isit worth getting founder pack because i dont know if i should
@Junkie for a lot ppl it would just be "eat rice and beans for 2 weeks and that'll pay for an eternal pack". But also for a lot of people, they're already eating rice and beans, and they definitely shouldn't get a founder's pack because the world is broken.
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RE: How long to get key
@Hammergoblin069 sure thing.
If you go to the wiki, there's a link to the right for the Discord server, which is one place we expect info soon.
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RE: How long to get key
@Hammergoblin069 I don’t know of any needed key, it uses the same login as the forum. But the game servers aren’t currently online. We’re expecting info in the next 24 hours on the path ahead.
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RE: Let's talk about recipes
Recipes could also be used by cities making them dual-use. They could still work for individual characters the way they currently work. But they could also be consumed by a city to enable ranks. Like maybe you get a bonus for crafting x item in/around the city, but that decays over time, becoming a long-term recipe sink.
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RE: Let's talk about recipes
Some of that is there already. There is a gate, you do have to make some primitive stuff before you can make the better stuff. It just is a pretty easy gate, I'd like to see that be harder.
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RE: Let's talk about recipes
Yes, I'm not saying it should take more resources to craft knight armor. I'm saying it should be harder for a crafter to get to the point where they can make knight armor.
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RE: Let's talk about recipes
Maybe have the ability to "practice". This would increase your skill as a crafter, would take resources, but would not necessarily take the same resources, and would increase your skill without producing an item.
So maybe crafting knight armor "for practice" would take a quarter of the resources, but wouldn't actually make the armor.
And then instead of recipes, you just had to get good enough with T0 to make T1, good enough with T1 to make T2, etc...
Keeping the recipes is still fine as well. But it would be better if crafting skill was also a gate.
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RE: Let's talk about recipes
I think the best crafting system is one that is put into production. So dev time should really be a big factor in any changes.
But as a dedicated crafter, I do think crafting is way too easy in this game. There's this artificial worry about recipes at the beginning, and then that goes away. Replaced by a grind experience, which I'm fine with.
I was able to get 2.5 sets of knight armor produced in the 2-week window. That just seems way too easy. Now sure, it was poor quality, and that gets better over time, but there's very little a crafter can do to increase that. So I end up running an adventure character that spends most of their time farming will stones.
I don't really care how it gets harder. But I would prefer that it be harder to get to the point where T2 armor is made. And hard to stay there.
Hard is fun.
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RE: isit worth getting founder pack because i dont know if i should
How much did you spend on the food you ate in the last 5 days?
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MetalCrafter/Tank/Healer LFG 5x5 In-City Palace
My main will be a crafter that focuses on metal crafting. I am looking for a guild that will provide an in-city 5x5 plot and I currently plan to build a palace on that plot (although we haven't seen the details of that, so that could change). I am an eternal founder, so I'll have some perks.
I generally run 3 characters:
Crafter [main focus]
Tank [most playtime and does gathering]
Healer [when I'm bored]Access to tin is important.
Access to coal is critical.
City points in metal smelting/armor/weapon critical.I generally prefer syndesia, but I am flexible.