@lukezamboni said in Is it possible do learn and use different types of paths/guild trees at the same time?:
are stronger skills locked behind weaker ones? if not we won't feel like it is worth it to invest in one tree instead of being a do-it-all character.
Hi Luke :slight_smile: I think this question of yours implies a little misunderstanding on the role of the Talent Tree and Abilities / Schools. As you've mentioned in your following post, the Talent Tree is indeed quite PoE-like and only provides passive bonuses - you don't unlock/learn abilities there, that's a whole separate matter. It's all explained quite in detail here! So, to reply your questions:
No, we're not planning to force you to learn abilities in order, like "fireball > fire storm > meteor". Your character can learn all the abilities in the game, with some being harder because of generally more complex/time consuming requirements or because of your alignment and planet (thus your race).
In the Talent Tree, it's definitely a good thing to focus on one or two branches - all six doesn't sound good, even if you've unlocked all the 50 talent points :slight_smile: Anyway, don't forget that you can re-assign your talents every time you take a Resting phase, it's not a semi-permanent decision like PoE. You're meant to re-build your character way more often on Fractured - in this respect, Fractured is closer to a MOBA, where you can "change hero" before a match.
There is progression - learning abilities is a kind of progression and it's very important in Fractured, and so is gaining Knowledge Points -> unlocking Talent Points.