Yey .
Now to wait for the dozen to become around 50 =P
Posts made by Luccheno
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RE: The Fractured Pre-Alpha Is Coming!
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RE: Going Worldwide - Regional Servers & Localization
Will be paying attention during tests to the portuguese localization... heheheheh (specially to make sure it's actual portuguese being written hehehehe)
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RE: July 3rd Survival & Travel Q&A: List Your Questions
Will the day/night cycle affect players / the environment in an impactfull way? (like evil alignments getting a boost in power at night, but a small debuff during the day, and the same for npc's / monsters. Or spawns being bound to a certain clock time)
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RE: TUDO QUE SABEMOS SOBRE FRACTURED MMO(PORTUGUES-BR)
Continua o bom trabalho!!!!
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RE: The Fractured Kickstarter Campaign Is Live!
To spend or not to spend, that is the wallet-question
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RE: Kickstarter is coming - Are you ready?
Tick tack tick tack wonder how much it's going to do in the firs 24h .
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RE: Kickstarter Update - Video Teaser #2 - Syndesia Town Building
Actually very very nice. Better than i was expecting if i am to be honest.
One thing though: since building is modular, can several people help build the same house? I suppose that's a thing right? I can imagine bigger buildings being quite the group task! Specially when other materials and crafting skills are needed (like the mason putting the floor, the woodworker the walls, etc).
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RE: Mega Update - Cheaper Packs, Pre-Alpha Keys & More
@mrchipps Like i said, once we're ingame we'll get a better "feel" regarding the speed and "impact" of those "slots". Untill then, it's a bit abstract to think about it (although i wonder if both bonuses are rlly necessary)
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RE: Mega Update - Cheaper Packs, Pre-Alpha Keys & More
@prometheus all in all the price adjustment and explanations seem just fine!
The VIP still has me a bit concerned:
Increased Knowledge Points gains (from unlimited sources only): ok. i think this is fair enough. You get stuff done faster by being VIP. Doesn't "bother me" as much (maybe cause most games these days have similar features).
Additional study slots: this for me is the worse part. I mean, getting points faster is all fine and dandy, but all players should have to "equally prioritize" due to the slot restrictions.
Crafting tools, gathering tools, inventory slots, unlimited bags, augmented exp, vanity items, all seem fine, but having the double "more exp AND more slots" just seems excessive =P
BUUUT, if you assure us that it won't have that much of a game impact, i guess we'll just have to trust u guys and wait to see how it "feels" ingame right? Maybe it's something you can "tweak" during the tests by giving 50% of people the "VIP bonuses" and 50% "no-VIP" and see the comparison in progress =P ?
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RE: What was/is your favorite ARPG and why?
Older style - Diablo 2
Newer generation - Path of Exile -
RE: VIP system : What do you think ?
Although we know the theory of the learning/knowledge system, it'll probly take until alpha to really get the "feel" of it, and its impact on gameplay progression. I think that only then will we be able to see if its "fair or not".
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RE: Kickstarter Update - Pledge Packs
@prometheus nice post!
Prices seem fair all in all. Good offers, for now at least. Once more gameplay comes around it'll be easier to say if more stuff would be appreciated.
FP shouldn't be buyable.
I'd probably go for the 20-50 range. However, if upgrades are available down the line and the game keeps building on its promising features i might upgrade it