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    Posts made by LordRellik

    • Abuse of wheat gathering by making new chars

      Step 1) create new char
      Step 2) gather wheat on the char
      Step 3) trade wheat over to a friend on the main
      Step 4) profit

      This tactic allows to get wheat pretty much infinitely- allowing people to rush through ranks and basically invalidating cities that have fertile fields as a resource.

      Suggestion: remove wheat altogether from tutorial and replace food with cooked meat players get by killing wolves/bears

      posted in Bug Reports
      LordRellik
      LordRellik
    • Double gold drop rates aren't working

      All good and great increasing city costs to 50k... but at least increase gold drop rate to double like it was promised. Zombies and Skeletons give same gold as last test

      posted in Bug Reports - Closed
      LordRellik
      LordRellik
    • RE: PvP Tournament Fall Alpha 2020 Fractured MMO Highlights

      Kinda yikes that you stealing other people's content without even crediting them

      posted in Creative Corner
      LordRellik
      LordRellik
    • RE: Is there another Alpha planned for December?

      This one is set to end 4th Dec. Next one is likely to be next year

      posted in Discussions & Feedback
      LordRellik
      LordRellik
    • RE: upkeep unrealistic

      @Esoba I will admit - I completely forgot about crop rotations - which would effectively double field amount required like you pointed out. And yes - I do agree on your point regarding it being alpha. It would have been hard to pay taxes even at start with less than 1/5 of nodes populated - but now as most players stopped playing it's downright impossible.

      posted in Discussions & Feedback
      LordRellik
      LordRellik
    • RE: upkeep unrealistic

      @Esoba Hmmm - that is very strange. Keep in mind the formula of 1 sack per day only works for wheat and as long as it stays above the irrigation requirement (need to water every 20 hours or so?). I asked Harley from OT and they confirmed seeing similar numbers from each field. This is in mining town as well btw

      posted in Discussions & Feedback
      LordRellik
      LordRellik
    • Able to get seemingly infinite KP from killing horses

      Killing a horse does not create a bestiary entry, however gives you a moderate amount of KP. I have killed 30ish or so and they still give me KP.

      posted in Bug Reports
      LordRellik
      LordRellik
    • RE: upkeep unrealistic

      @Esoba Currently for cereals you get +4 sacks needed per rank. This would lower it to +2 per rank for a max of 80 cereals at rank 24. We discussed this in discord. A wheat field in none fertile ground gives you around 6 sacks worth of grain. As it makes that every 6 days we can assume that it basically makes 1 sack per day. That means you need 20 fields or so to become self sufficient - that isnt a lot imo

      posted in Discussions & Feedback
      LordRellik
      LordRellik
    • RE: upkeep unrealistic

      Update from Promo:
      There's also an error in that upkeep table
      It should range from 20 to 80 not 20 to 140 (ref cereals) - Ill try to put hotfix out 2moro morning

      posted in Discussions & Feedback
      LordRellik
      LordRellik
    • RE: upkeep unrealistic

      I think the values in table above are reasonable BUT only for full release. It's very high for alpha when less than 1/5 on nodes are actually populated due to low player, but it's even worse that you implemented at such a late point in alpha - where not a lot of people are playing. All of the cities are going to decay in next few days because no one can afford taxes.

      posted in Discussions & Feedback
      LordRellik
      LordRellik
    • RE: Concern regarding lack of communication and transparency

      @Prometheus Thank you very much for taking your time to reply Prom - its very refreshing to see accountability from a studio 😄 . And like you said - very nice to hear that you learnt your lesson from this and wont repeat same mistake again - hopefully we will get a CM soon as well.

      posted in Discussions & Feedback
      LordRellik
      LordRellik
    • RE: Concern regarding lack of communication and transparency

      @Logain Tbf, I think you’re right. Perhaps I am being a little too harsh on them, but I think the principle that you shouldn’t make deadlines you can’t meet still applies - regardless of how small a studio is.

      posted in Discussions & Feedback
      LordRellik
      LordRellik
    • RE: Concern regarding lack of communication and transparency

      @Hawkshield ++ Completely agree

      posted in Discussions & Feedback
      LordRellik
      LordRellik
    • RE: Concern regarding lack of communication and transparency

      @munch He said similar sort of thing several times already. Time shall tell if he was telling the truth or this will be the 3rd delay.

      posted in Discussions & Feedback
      LordRellik
      LordRellik
    • RE: Concern regarding lack of communication and transparency

      @GamerSeuss Really? You say that they are going above call of duty to keep us informed, yet discord and forums are empty - perhaps state an example of where they are doing as such instead of blindly defending the devs eh?

      And I have never implied that they should take hours of their workday to inform community on delays - I'm not delusional enough to ask such as small dev team to do as such. All I'm asking for is a quick little update.

      And what "most games" are you referring to and what "new features" are you referring to? I would personally prefer that to be fair - because half the stuff released for this alpha is still not working as intended. All I'm saying is - don't promise stuff if you aren't sure you can not deliver it

      posted in Discussions & Feedback
      LordRellik
      LordRellik
    • RE: Concern regarding lack of communication and transparency

      @Esoba precisely

      posted in Discussions & Feedback
      LordRellik
      LordRellik
    • Concern regarding lack of communication and transparency

      What is worrisome that Dynamight are continuously promising features, yet don't deliver them. What is even more worrisome however is that upon delay we aren't given a new ETA or even any explanation. For instance: in most latest post Prometheus said that over next few days we would have the following:
      Legends
      Ability to destroy plots
      Global view for for trade posts
      Specialized heavy material storage piles

      That post was 10 days ago, and legends were communicated as "ready" even before that in dev update #4. Now - I completely understand that this is a very small team, and delays are expected - I'm not crapping on the studio on the delays. What I find seriously concerning though is that they aren't telling us ANYTHING. My advice to the studio - don't promise stuff that you know you can't 100% deliver - this continually sows doubt into your community. And please, even if it's just a quick 10 minute write up on reason of delay as well as ETA - that's all we are asking for.

      posted in Discussions & Feedback
      LordRellik
      LordRellik
    • An Opinion on the game so far - Hand of Unity [HoU] Response

      Hey devs and whoever reads this. First of all thank you very much for providing our community with keys this run. We have had a much larger interest AND engagement this round compared to previous one. A few of us have even brought packs (I bought 2 alpha packs myself). However, a lot of community are still on the fence about the game. 80% of people said the reason for their indecisiveness was the fact that combat was very clunky and glitchy as well as QoL that made game boring. We are aware that the next update will be a PvP/combat update, and are eagerly awaiting to test run that test as well. From that update onward we can make a decision wherever we want the game to become an official chapter for us as a guild. Regarding QoL - we were disappointed to see no ability to trade with one another, as well as no way to rebind hot keys. Overall the response for this patch was very positive however. We feel like you have the town system pretty much nailed (apart from the Monopoly which Nekrage already addressed in his post). And PvP is genuinely fun despite the clunky and sometimes glitchy combat. The world is very large, allowing for a lot of exploration, but not too large to make travel boring. The gear variety this patch was also very refreshing to see - allowing for some very interesting builds - and although some of it could use with a buff/nerf, we sincerely hope that for next patch this balance will be a lot more polished. Thank you once again for the opportunity, and see you next round!

      posted in Discussions & Feedback
      LordRellik
      LordRellik
    • RE: PvP Tournament - This Saturday - 14th November at 18:00 GMT

      Thank you to everyone that came 😄 was fun. Will try to do something similar next time

      posted in Discussions & Feedback
      LordRellik
      LordRellik
    • PvP Tournament - This Saturday - 14th November at 18:00 GMT

      WHERE:

      Town of Ariana Grand, Greater Myr Shield (Just below Heartwood)

      Rules:

      No Bandages, no herbal remedies
      No Execute upon death (no full loot dead bodies - otherwise KoS)
      Any gear set allowed, any enchants allowed
      You can change your gear set/skill set/talent set between fights at will
      No interference from 3rd parties. If you interfere you will first get a warning and the match will reset. Any further warnings will result in you being disqualified as a participant and become KoS.
      Horses in battle allowed
      If you exit the arena (surrounded by fences) you get disqualified
      A no show will result your opponent winning the round by default.

      Brackets:
      1v1 (inside arena). KO until finals and semi-finals. Then best of 3. Loser's bracket for 3rd place also best of 3.
      3v3 (inside arena). KO until finals and semi-finals. Then best of 3. Loser's bracket for 3rd place also best of 3. If you are knocked (have purple hp) you are out that round. If your team members attempts to fight with purple hp - they will lose you the round.
      5v5 gvg (open ground). Best of 3 for all rounds. A guild wins by completely knocking out the entire team. If you are knocked (have purple hp) you are out that round. If your guild members attempts to fight with purple hp - they will lose you the round.
      10v10 gvg (open ground) Best of 3 for all rounds. A guild wins by completely knocking out the entire team. If you are knocked (have purple hp) you are out that round. If your guild members attempts to fight with purple hp - they will lose you the round.

      Register your interest below! Brackets will be final at 14th November at 17:00 GMT

      https://docs.google.com/forms/d/e/1FAIpQLSfr1wmhunCzUCkMyJYvk-Qfsa3JdCHzdCwGvASNFmPmYUHbUQ/viewform?usp=sf_link

      posted in Discussions & Feedback
      LordRellik
      LordRellik
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