https://forum.fracturedmmo.com/users
I'd say we have about 20k accounts in total.
https://forum.fracturedmmo.com/users
I'd say we have about 20k accounts in total.
Can they do that? I read somewhere on the forum that they should not even say they had a key.
@specter Thanks, I think I got it.
Looks like a neutral player can indeed sneak upon a good player and hit first. So the good should be double cautious when he enters areas without alignment restriction. Or set himself to neutral while wandering there to avoid the aforementioned situation.
In mass fights good can spam AOE to hit evil. They won't hit good nor neutral (unless these are flagged). I don't think that's a huge advantage as @Gothix said because it's a double-edged blade. That hasn't been shown yet but there's probably a party's or team's mechanics so even evil or neutral wouldn't friend fire.
"I'm a good guy! I'll cast this huge fire spell and if any innocent get hurt it's not my fault."
I like the idea of not-selective AOE. Players will have to be more cautious in using them to maintain good alignment. An evil character wouldn't care anyway. Unfortunately most games' mechanics don't go that deep in role-playing.
I want to know how Fractured will manage this, too.
NPCs doing everything wastes the game potential. Everyone would have to compete in the same few activities. Not to say the whole point in playing a RPG is to be able to make choices, as much as possible.
Players having to do everything makes the game get boring. If an activity is so repetitive that you can macro it, or if you have to be online 24h per day to keep that stupid store open, then why not make this automatic via NPC.
In my opinion to reach a balance on this matter, whether talking about caravans, guarding, hunting, crafting, mining, harvesting or whatever in-game activity. What should be asked is: "Will someone enjoy doing this?"