While I don't think "parkour" could work in a game like this, I was glad to see in the gameplay/SpatialOS clip that they showed both a leap and a blink through a location that was seemingly impassable (re: walking) normally. That is already A+ in my books and makes the gameplay around quick/skilled decision making on pathing and route selection a more valuable skill.
Best posts made by Kostan
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RE: parkour system/паркур
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RE: Kickstarter Update - Pledge Packs
For reference to my previous posts, I think these prices would be fair if listed at these numbers in $ (not €)
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RE: Hi from Albion online
People with the AO founders gold ring avatar as forum avatar are the real OG xD
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RE: PK punishment
If there is going to be some sort of rep based punishment system, just playtest it thoroughly before implementation please. The last thing you need is to segregate your player base to much because of a poorly implemented numbers problem.
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RE: Week 21/22 - Weekly Drawing Winners
Its like winning the Fractured lottery you know, possible.