Sooo... you're all gonna be a bunch of dark hooded figures that goes about necrotizing people?
Posts made by Kniknack
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RE: Join us and learn the dark art of Necromancy
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RE: System controlled caravans.
@mae That's all well and good, but there's the issues of basically free resources falling into people's hands. When you think about it, for the caravans that get no player support, the Ai would become easy targets for pillaging, especially if it contained resources just spawned in by npcs. This creates a surplus of materials that one: can improve the player bandits raiding the supply chains that by consequence become a nuisance and even a threat to communities, and two: it saturates the market for those resources, because people can take them and essentially sell them off for pure profit.
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RE: New town in Syndesia. **Name to be determined**
Surprised no-one's even jumping on that blank name.. Been stuck here trying to think of a good one.
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RE: System controlled caravans.
Think the main points of the argument here are sound.. and ultimately, caravans should be player run and guarded.. Don't forget that guilds and players will have their own towns and their own resource needs. Naturally in order to keep things interesting and lively, it would be in the best interests of player groups to have such things as 'quest boards.' I actually plan to have this setup in my city to where goods, both raw material and finished products can see escorted transport to neighboring communities.
With Fractured aiming to be a sandbox where players rule the economy, that should include the entire chain of consumerism, from gathering to production to logistics to retail. Things have to be engaging, fun and interactive for players to feel like what they do matters.. and honestly, it does especially when you're reliant on trade and that income to fund certain tavern...things.
On the subject, I don't think the npc towns should become more than wayposts for players to make a quick rest at.. The problem with npcs is that it creates a false market, where players will base certain items and their corresponding prices.. especially if the devs decide to have some npcs that sell higher grade or essential items like skill books. Even basic resources can easily flood the market.
Runescape is a classic example of this issue. Before there was a centralized auction site, (Grand Exchange for those unfamiliar) trades were done by players, for players and used the forums and community postings for keeping up with prices. There was a general store with minimal supplies that was used as an easy way to make quick gold. It was easier and at the same time a little more fun for people to create markets for commodities, such as wood and ore that incentivised players to shop around. Now its years later and most players just hang around the ge all day and...trade.. allll day. Not even bothering to leave to visit a bank, because hey, banks right there.
My point is, could there be npc run caravans? Absolutely.. The question becomes whether or not it would add more immersion, more incentive for players to help with ai ran trade routes rather than taking the time to flesh their own routes and thus open new avenues of exploration and adventure?
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RE: Need them points...
Anyone else feel accomplished every time they get points for posting in a forum nowadays?
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RE: New town in Syndesia. **Name to be determined**
Anyone can ask questions as well, if they are interested here!
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RE: New town in Syndesia. **Name to be determined**
Reserved for Town news and updates. Check back soon for further details!
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New town in Syndesia. **Name to be determined**
Hear ye, Hear ye!
A new town is being planned for the world of syndesia. Owned by the guild, Scholars of Galvanos, this town will become the headquarters and mainstay of the SoG's operations.
Anyone seeking citizenship of the new town are welcome to apply!
Furthermore, those wishing to join the Scholars of Galvanos may do so either through the discord or guild link below:
Discord: https://discord.gg/zNjZM6B
Guild link: https://fracturedmmo.com/guild-profile/id/2532/
Guild recruitment and information: https://forum.fracturedmmo.com/topic/7086/scholars-of-galvanos-sog-now-recruiting/2What can you expect in this town?
Excellent question. The short answer is, protection, resources, community, and a helping hand with things like exploration and making sure an enemy player doesn't barbecue your butt when you are least prepared for it. As you can expect from a dynamic game like Fractured, especially due to the way pvp and combat mechanics will be set up for pvpers to interchangeably walk through the world, ambushes, and player pitfalls will be plentiful and for the solo player, this may happen frequently.
The goal of the town is primarily to provide a means of having the freedom to play the game, without the fear and headache of griefing and otherwise nasty politics of other guilds and pkers.
We all know what's running through everyone's minds when they have the freedom to cause murder and mayhem and for some, this brings sheer delight, and causes even further havoc. So, in order to combat the eventual tide of Tartaros, both the SoG and the town will be designed around the creation of a somewhat stable economic, military, and political power, and while we may not be able to grow as large in the short span of time before alpha 1, we can at least try to make a stand.
Okay, I'm intrigued. But what will guild members get that I can't simply being a citizen?
As a guild owned town, there is stuff I, as guildmaster, want to implement to give more incentive to join the guild. Besides communication as a major plus, guild members will also receive discounts from guild merchants. This will NOT include outside merchants unless set by contract by the guild and merchant. Other benefits will include priority for things like housing and other services as well as planned 'quests' in the works. There's alot to do, or at least planned to do..
Now, before you call it unfair, let me explain a little bit about why the town is set up this way. Land in a sense becomes a resource as much as wood and ore. Supply and demand keep things in check, and if the guild were to not prioritize its members, there would be a loss of population. Lower population means two things. Less people gathering... and worse, less people defending the walls. Guess who benefits from that?
Now, that is not to say there won't be just ordinary plots set for normal citizens of the town.. No, no, no. Its just, being a guild member will have its perks, simple as that.
I've seen and read the guild page.. seems a little strict on the rule set and roles. What if I just want to play casually?
You can do that. There isn't a law that says you can't. Just bear in mind that Fractured is meant to be a dynamic mmo. This means the world is alive, breathing.. and sleepless. People come on and play, do raids, get raided, get political, get stabby, and torch and destroy for kicks. If you aren't ready to defend what's yours, its easily lost. At least with having a guild owned town, you have some protection.. And the way the guild is set up is based on predictions to how the player climate will affect overall gameplay.
Alright, after all this reading, where do I sign up?
Right in this thread of course! As it stands, Fractured is coming up on the first open alpha phase I... that means that those of us with the governor's pack will be able to obtain first picks of the towns, so getting a list of players before hand will help determine where and how to set up and estimate how much space will be needed.. what and how much of resources to be gathered, etc.
I look forward to all of you wishing to take part in the great city I hope for, and the prosperity to follow.
Planned Districts so far:
Eschelon District - Guild castle and administration buildings.
Artisan District - Warehouses and crafting centers planned here.
Militant District - The barracks, training grounds and armouries located here.
Lantern District - Planned tavern and rest areas, as well as residential zones.
Merchantile District - Shops and stalls for a market square. -
RE: House Pythias [HoPy] -- Now Gathering Like Minded People
::Guild Message of the day::
Its been a while since I've announced anything here. Mostly due to working hard to get higher and higher of a pack to further the House. I do hope the members, if any I acquire before release will come and share in the glory that will be Fractured.
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Welcome all those observing and wishing to join the guild. Please check out the discord link in the introduction post, as the channels for both general use and the specialized roles have been created and set accordingly.
Now currently recruiting all positions for leaders, as well as anyone wishing to join the membership. Look to the coming updates for more information about the guild town that is being planned in the town planning forums coming soon!
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House Pythias [HoPy] -- Now Gathering Like Minded People
:: House Pythias ::
Knowledge is the golden crown; Wisdom, the silver throne
Syndesia's First House; under the banner of Pythias; members will prosper with strength, cunning, and a little luck. Already with the ability to have a town, one in which members will be able ot have their own homes and farms, our House shall be an epicenter of greatness through the unity of our comrades and our allies.
If you are someone who values structured communications, cooperation, building, trading, crafting, and even roleplaying, there will be a place for you in House Pythias.
::Roles::
Roles following the multiple branches of the House hasn't changed much and remain as:
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The Upper and Lower Echelons under the command of the Lord Arcana.
--Direct Overseers and liaisons for the political and economical upkeep of the House. They double as diplomats and second in commands when the head of the house is away. -
The Researcher's Retinue headed by the Preservator.
--Researchers into the worlds and the long forgotten relics, the Retinue is responsible for the knowledge kept by the House as well as skill book production. -
The Sparrowhawks which are led by [Redacted].
--A private Sect that serves a very specific function for the House, which is disclosed to none but select few. -
The Merchant Enclave counseled by the Coin Master.
--Heading up the goal of trade and finances, the Enclave serves as the branch for imports and exports for the House. -
The Scholar's Legion commanded by the Judicator.
--The military and justice branch of the House, the legion trains for enemy monster and player alike and is prepared to strike wherever the strength of the House must be. -
The Laborer's League overseen by the Quartermaster.
--Gatherers, crafters, and builders fill this branch, and play a vital role in the expansion of goods and buildings commissioned by the House.
::IMPORTANT::
Recruitment for all ranks is currently available
Please post your questions, or applications in the postings below. Be sure to use the discord, which will provide temporary membership until full membership is recognized.
::FAQ::
Q1: Why is this guild setup like a government? I want freedom of choice!
A1: The reason why the guild is set up this way, is because Fractured is going to be every bit of the definition of MMO. People create politics. They also lead to things such as griefing and raiding which is why I aim for this type of setup. You are naturally entitled to your freedom. This is not a dictatorship by any means, but you have to recognize the benefits and dangers of people given such a large amount of freedom and access to vast resources. If we are not organized, it will be disaster, especially when an enemy guild comes knocking.Q2: Okay, so I have freedom, I want to explore and craft and build, and the whole shebang, but why am I being told to do things that I don't want to do?
A2: Let me make this clear, both here and the guild charter. You are entitled to your freedom. IF you do not want to work and do your own thing, that is fine. BUT! There has to be a modicum of productiveness on some degree.. I don't care if you want to wander around and explore.. or sit and craft.. or drink all day in a tavern, but you have to at least contribute. This is a dynamic mmo, which means its a living world with thousands of people influencing it.. every tiny bit helps, even if you are telling stories at a pub to cheer on your comrades....Q3: I understand I have to give a little effort, will I get paid to do so?
A3: As I have currently planned for... I aim to have a town, and a working system of democracy. This also means economics and the ability to get paid. You CAN get compensated for what you contribute, at the behest of your generous peers. Even if its simply roleplaying selling bread on the streets, you are doing something, and therefore you will earn what you put in.Q4: I want the fame and prestige of being a leader, but I'm not qualified for it, should I still apply?
A4:The short answer is no, please don't. I don't want to sound like an absolute arrogant peeve about this, but when I say I am recruiting leaders, I'm talking about people who are able to make time to be available for the planned meetings and retain organizational data. I need effort made, and politics assembled for the leadership positions. The guild is only as strong as its weakest link, and if our weakest link is what is supposed to be our heads, we are in deep trouble....Q5: Meetings? So this is an actual organization for a game?
A5: You heard that right. Meetings. I kid thee not when I say I want to be on the ball with this guild, especially since this whole setup is planned for well over a hundred people or more. The branches are in place because the majority of the people should be able to fit into one or more of the roles available. I don't care if you want to play casually, but for those that understand that this game will be partly survival, both pve and pvp and sometimes both at the same time... you have to be somewhat ready to handle the dangers faced.That does it for the Intro post for the guild. Anyone wishing to sign up may do so below. Please keep an eye out for messages given on either here in the forum, or in the discord channel below.
Guild Link:
https://fracturedmmo.com/guild-profile/id/2532/
Discord:
Discord: https://discord.gg/DzvN37w
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