@greenfox said in Feature Spotlight #7 - Towns, Governors & Politics:
@prometheus tldr. Don't go and life in guild towns, if you don't trust the guys in power. And don't life in free towns that are mostly populated by a tightlyknot group, care to fall for scamers.
Haveing the power to bag any or all possesions of a player, is kinda hardcore.
I can see this be abused hard, to either profit of newbies or harras people into paying large taxes or doing other chores.
"Pay me this tax/bribe or i will get 2/3 of the people to nuke your possesions in this town. And guess what, you can't debuild your stuff you put here. And that money you put into our banks for interests, that's lost somehow then too."
Rather then changeing possesion, it should debuild his stuff and he will get back the money he paid for the lot. Being able to evict that spot in 3~7 days. If not evicted, the ressources and the money will be owned by the town.
.... can you elaborate why it's the "gunpoint" way and not the "evicted by vote, fore being toxic and selling fake alchemy potency potions."?
**I agree with some of this, even though we don't know for sure how it will play out...
I consider, during the "kick out phase" when 2/3 players vote to kick a player out of a free town. that the player gets like 24hours notification to vacate the town, and then.. if the player doesn't leave in time, the governor then gets the possessions.
@Prometheus
@Specter