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    Best posts made by Jignutz

    • RE: End game?

      Devs always say crap like that.

      The problem is players want mutually exclusive things, so devs tend to tell them whatever they want to hear even when it's contradictory. Like players want a massive game world, but they want instant travel everywhere. They want to advance their character easily with no limits, but good lord in heaven no one better be able to advance faster than they do.

      So devs always say progress is horizontal, but at the same time actual in-game stuff gives vertical progression. They'll probably balance it similar to AO, where gear increases in ability linearly, but exponentially in cost.

      So someone in 10k value T4 gear is at strength 10, and someone in 10M value T8 gear is at strength 13. In a full loot game this actually is balancing, because it means a skilled T4 group has a chance of winning big but only losing small.

      posted in Discussions & Feedback
      J
      Jignutz
    • RE: Have one more question.

      My understanding is that most character advancement is based upon exploration. You don't get xp from mobs like normal games, rather you get knowledge for defeating a mob until you learn everything about it. Which unlocks abilities, and the knowledge points you get from that can be used to activate those abilities or buy talent points for further customization of your character. From what I understand, once you hit that max knowledge of a mob, killing that same mob type won't give any further knowledge point bonuses.

      Discovering spots on the map also awards knowledge points. IIRC a dev stated that 1 continent has about 85k knowledge points worth of discoverable points of interest. If I'm doing the math correctly, it looks like 225k knowledge points will be needed to max out the number of talent points. Which means lots of exploring and killing of different mob types will be needed for anyone to advance far.

      posted in Questions & Answers
      J
      Jignutz
    • RE: How will tartaros continents look like?

      @Ostaff Stop it, you are stealing my ideas for my guilds' flavor text!

      posted in Discussions & Feedback
      J
      Jignutz
    • RE: Are guilds world specific.

      @Ostaff Do you have a source on guilds being race restricted?

      posted in Questions & Answers
      J
      Jignutz
    • RE: Are guilds world specific.

      @Ostaff Did you have a source for that? I seem to remember it being mentioned in a video that guilds were alignment restricted, but they didn't mention whether guilds were planet specific or not. Of course things change, so was wondering if maybe there was a more recent source.

      posted in Questions & Answers
      J
      Jignutz
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