Iam with you the options for melee build are not equal to mage.
Also the spell channel staging are an interesting aproach from your side.
I would support the idea
Iam with you the options for melee build are not equal to mage.
Also the spell channel staging are an interesting aproach from your side.
I would support the idea
Good to know it exist. But maybe really a bit to rare drop chance in my point of view.
Hi,
I will use this Thread to post my found bugs and also updating when i stumble into new ones.
1.) Activated "Protection from Fire" skill makes your staff attacks und skills fire somewhere
When you fight with the Skill activated your abilitys and weapon attacks starting going wild! Firing in another direction or in the sky
2.) Bug in terrain leads to "Out of Sight" when trying to use skills
Please look into this location on screenshot there seems some terrain issues that leads to blocking sight but its visual open field.
3.) Foxes dont drop Fox Tailes
Killed manyyyy Foxes (around 200) but no Fox Tail are droping so i guess it seems buged.
@Contucky said in Spell cast bug + other:
Spells with stacks (e.g Relocate or heal) when activated twice very quickly (double tap the correct key) lose all stacks and often fail. Chanelled spells with no stacks often fail as well.)
Can confirm that also a weird bug for me.
I will use this Thread to update my bugs i find along this alpha.
I discovered following bugs so far:
1. Flying Objects:
2. Missing Bridge and so cant walk over it into city (Texture Loading Problem i guess)
3. Skills sometimes not activate when fighting
When fighting with staff attack and then want use skill sometimes the skill dont activate. Also the standard attack sometimes makes animation of attack but dont fire a projectile and dont do any dmg...
4. Mana dont gets refilled on campfire
When resting at fire only life gets full but mana get only 100 points. So mage now cant refresh his manapool on fire and have to wait minutes after fighting 2-3 monsters with his skills.
5. Crafting Food on Campfire dont work
When crafting food on campfire the crafting bar shows you are working but you will not get any food.
6. Skill Striking Wounds buged or wrong skill description
The skill seems only working with melee weapons but the description say Weapon Weight Light / Medium so it should also work with staff!
7. Skill Bloodlust description wrong or buged
The skill says that when activated you get 15% of health from basic attack damage, but its not working instead you only heal when the enemy has the status bleeding on himself. That should be better described.
8. SkillBurning Arrows wrong description
In description spell channeling weapons allowed but the skill is not activateable with them.
9. Fox Tail Amulet gem socketing dont work
When putting the amulet into the socketing table it dont stays there so socketing the amulet are not possible now.
10. NPC get stuck when using Skill Net Trap
When using the skill Net Trap sometimes the npc get stuck. (Very often: Forest Troll, Bandits)
11. Skill Recharge dont work at charakter login
When Loging in Skills that have Charges (Minor Healing, Relocate) dont Recharge themself. You have to use the skill one time to trigger the loading of the other charges.
@Prometheus
Count me in also this time
I really like this idea.
I also think inventory should looked when in combat and also 10-20s after out of combat so this can not be abused.
see https://forum.fracturedmmo.com/topic/13960/luck-relationship-to-damage-ranges-and-crit-chance it is tested with luck char and the result was luck seems not having a influence of it.
i also think that the solution cant be to change it for all classes because it dont change the root cause.
Goblins wasnt a problem before the mage changes and never was for melee.
The gap between the different "classes"still there and will be also if you nerf all creatures in fractured
So a solution can be the change in the starting skill set like others mentioned in this thread.
Yeah i also think this should be overlooked.
I also harvested the ore myself to get the needed Flawless jewels and left it behind.
So a solution could be:
I know what the intention of the change was.
What iam seeing is that the skill maybe have a bug when checking the high up and checking the high down.
When i can teleport 2m up then i should also able to teleport 2m down... simple math
@Prometheus
Thank you for claryfication. So i guess the Luck Factor was implemented with the last patch because before it was dmg like i described. Maybe next time you can put such things into the patch log? That would be great and helps to understand whats going on.
I also thinking like you the overall balance of the classes need really some work...
Light Armor / Staff Mages are this time behind the other Loadouts.
Hi,
So with the patch and the changes of the high you can Teleport/Jump there are some issues:
I made some tests and found things that i cant explain.
So i teleport above a position on a hill from:
to:
when i want teleport on the same position back i get to Low/High cant teleport wtf...
I think the developer have to look into it
The nerf was to much in my opionion he is nearly not worth playing anymore...
As mainly skilled on mage attributes i can say this:
My Dmg with 80% Spell DMG are now only 30% over my dmg with my autoattacks so not think about what that means at a starter mage ....
Second: since that patch i cant understand the dmg calculation because its random lol,
example: making a firebolt shot with 20 INT x 8 means i should make 160 x 80% dmg on a wolf (0% Resist on Fire) right?
so i shot 3 firebolts and get: 186, 216,258 so please how is that possible when not compleatly broken?
And i have 0% crit chance so also that cant be crits
And another one, the positioning of the forge shouldnt go like that
The skeleton archer should be at Undead not at Humanoid in the book of knowledge.
Yeah have a same situation today deep into the shadow valleys.
Was fighting mobs and a PK came trying to kill me.
So i have to kill him, lootet him and back to killing my mobs again !
Yes the spell dmg didnt exist i can confirm it.
yeah have it serveral times too.
seems some times that the server dont catch the skill and so he goes empty. You can cast it again.
and also sometimes the skill makes dmg with no animation but the cooldown dont count in the skillbar.