I notice this too
21:9
I really wish they would incorporate camera rotation
If pvp becomes popular it will bena common flanking method
I notice this too
21:9
I really wish they would incorporate camera rotation
If pvp becomes popular it will bena common flanking method
The biggest frustration for me at the moment is getting blocked by bluffs/cliffs while exploring. The game world is very big, and if im setting a waypoint across the map many times im blocked by an extremely long bluff that i cannot traverse down to.
edit so basically, I see a location I want to go to and set off towards it. After travelling quite some distance I realize the location Im heading for is at a different elevation, and the bluff needed to cross is incredibly long.
This makes me do a lot of back tracking to find a road or elevation change to step down or up the bluff. There needs to be more natural access points along these bluffs to let players move up or down in elevation.
I also think these bluffs need to be symbolized better on the mini map (and main map) so we can determine an efficient path when making long journeys across the map
Odd, now it's back to where it was.
I guess never mind
I didnt realise that could happen but it dropped 8 levels over the course of a week or so. I don't know if it was a sudden drop or not, I just havnt logged in a while to check it.
I think a second qna would be a really good idea prior to kickstarter going live. Make more of an effort to get more people to attend by announcing it on all social media platform including discord and Twitter.
Just a thought..
The prices look fine to me, though if I'm being honest I think they should include foundation points. I'm planning on backing as of now. However, this may depend on stretch goals which I hadn't seen. I've learned to avoid backing games that show strong signs of feature creep. This game looks very streamlined and not overly ambitious which is really what is attracting me to it.
Decided to stop by the forums since I've lurked forever.
I do have one specific question. Are any other crafting professions planned? I don't see any mention of fishing of alchemy, but it's possible I've overlooked it.
Thanks!