Since anyone can generally grind out 1000 gold easily in about an hour, the costs here aren't that high at all. If anything, the game needed more gold-sinks as it is, or gold would be too economy breaking with inflation caused by gold glut.
The game NEEDED gold sinks...so now all crafting takes gold to do...except primitive from inventory, that is...that is improvising. Anything else, it is assumed your paying for various little things, like upkeep on the crafting stations, resins, dyes, high and low grit sandpaper, oil, etc... used in crafting that they didn't want to individualize...On top of that, if you use a town station, you pay an additional tax...makes sense.
I'm a crafting heavy player, and I find this perfectly reasonable. Once the game gets really going, crafters will be able to reflect their costs back into the price of their finished goods...in fact, if people are smart, they would immediately go to their old market listings and adjust all their prices to reflect the additional costs...if we all do it, then the pricehike will be uniform, and should stabilize the economic impact overall.