One of the things i must say that is the worst part in the game is mele combat, swings and special atacks must be with more "range or AoE" because in PvP or In PvE with people runing all time is almost imposible atack and hit some one. I think weapons must have a "range" to do a more distance swings, and give some stat that increase "range" of mele weapons. Like in Path of Exile that mele weapons have his own range and u can also increase it with pasive points.... to give meles some chance to kill people running around
Best posts made by Eigus
-
Mele combat need and improvement to hit targents in movement
Latest posts made by Eigus
-
RE: Combat overall must be improved, clunky, sounds, animations, feeling, inmersion.... is pretty pretty meh
The problem is that lot of people on internet, reddit, youtube and my own leanguage (spanish) forums ,videos etc talk about how clunky and no inmersive combat feels. Lot of times devs try to complete the roadmap to make a release totally forgoten the most important feature , the combat... my self will not play if combat is not enjoyable. And belive me features of fractured are the features i search in a MMO. I played ultima online since it start, and returned so many times included now a days, But in 2022 combat must look and feel amazing , fast, responsive and funny
-
Combat overall must be improved, clunky, sounds, animations, feeling, inmersion.... is pretty pretty meh
Well i didnt read about they are working on combat but i test game since alpha 2 and didnt notice change at all. At start of alpha 2 i think that combat was only a placeholder , but the truth is that didnt change so much at all. It start to seem legends of aria where in alpha game was same combat rought and clunky as in release. Pls work hard on combat... the rest of features will be a waste of time if combat is not the best u can do.
-
Figues and archers with sec abd percepcions underpower
I test this weekend with couple of builds and noticed that puré archers and rogues with daggers are really underpowered , less damage than magues and two Hand Warriors. Also noticed that cowncontrol of rogues is so weak. I cant stun with daggers . When u go out of stealth u are done. Same with light bows if u go to stealth path . No special atacks or enought mechanics to make those chars... Weak as fuck
-
How can i open and spend KP into pasive tree
I read that in alpha 3 they put a new talent tree, u can spend 1000KP into one point . But i dont see that talent tree help
-
Mele combat need and improvement to hit targents in movement
One of the things i must say that is the worst part in the game is mele combat, swings and special atacks must be with more "range or AoE" because in PvP or In PvE with people runing all time is almost imposible atack and hit some one. I think weapons must have a "range" to do a more distance swings, and give some stat that increase "range" of mele weapons. Like in Path of Exile that mele weapons have his own range and u can also increase it with pasive points.... to give meles some chance to kill people running around
-
RE: Alpha 2 - Test 2 Launch Day Revealed
where i can download the game?? i am an alpha 2 founder
-
Alpha acces KNIGHT - EARLY BIRD 150$
Is posible to buy the pack of 150$ to enter alpha? i want to pledge i just saw this project on kickstarter but is closed yet