I believe I am not alone when I say that I have a HUGE problem when trying to find Rabbit Feet.
They are, for now, almost essential for enchanting due to the Chaos 3 modifier, yet, they drop at a very low percentage and, in my case, it is really hard to actually find rabbits (I have around 10-12 near my house, but I spend 1-2 hour to hunt all of them [and most of the time, no feet for me] )
So I came here to ask, do the community have any ideas on improvements on this system?
Ideas:
- one Idea I had is to be able to track specific mobs.. Kind of similar to Zelda's BOTW sensor+ thing, where, once you have it in your album (Knowledge book) you can target the mob and if you are near one of them it will show on screen. We could even have a limit on % of the book, so you can only track after having 40+% knowledge or something
- This thread, in which the @Roccandil suggests having an increased drop rate according to the Knowledge you have of the mob
- Make a Hunter's skill to be able to track animals, either being "All animals in an area" (Would not include wisps, elementals, goblins and other non-hunt related animals) or "track thing that drops this resource" so you would have to have an item in the inventory (for rabbits, a simple and common rabbit meat would be enough for this, for example)
- kind on the same line, have a Hunter's skill that acts like a buff, something on the lines of "Have X% more chance of finding Y resource", or "Chance of doubling the resources gathered" (this would be useful both for animals and plants, just doubling everything you come across, or specifying which item you want to have a chance to double)