@Ostaff The issue with players testing an alpha is that players are not programmers and they are not white-hat hackers. They don't have the fracking tools or programming tools required to crack the game and find bugs and exploits. This means that they're relying on a large quantity of players to just happen upon bugs which occur during regular play, there are certain bugs that occur from specific causations which can be exploited. I guarantee that when this game launches there will be a black market on Discord for illicit exploits, dupes and botting software as well as gold/currency selling due to the amount of exploits and bugs that will go unpatched.
The other issue with relying on the community is that this also allows bad actors to pay for alpha/beta access and then use their own tools to find exploits which they will then use to manipulate the devs. IE, "This is a serious, bug you should patch this" only for the patching of that bug to then break ten other scripts which the exploiter will now abuse if it makes it past the beta. This happens often in Runescape and WoW where an exploiter will post a video of an exploit in the hopes that Blizzard patches it because it will actually break some other scripts which they will then proceed to exploit.
Closed alphas and PAID full time testers are a MUST in the gaming industry, you have to pay a salary to a person who's sole job is to break the game and find as many bugs and glitches as possible whilst also highlighting the causations of it. Unpaid testers simply don't have the time, skills, tools or commitment to do this effectively. A programmer has to be delegated to doing this or things go south quickly.
I would go on to argue that games and MMO's back in the 2000s were actually much higher quality then what we get now since back then closed alphas were used to eliminate over 90% of the exploits and bugs found in-game. This was done simply because back then the average user wasn't an amateur programmer and the assumption was that they wouldn't understand why a bug occurs or if it even is a bug. The ones that made it past the alpha and beta phases of these games were actually usually added in later by accident, like the infamous "reck" bomb in classic WoW which was actually just dev oversight when the ability was added in after the alpha/beta phases as well as other blunders.
Meanwhile, in a particular game there was a guild that had a moderator. This guild found a gold/silver exploit and kept it hidden from the devs during the alpha, beta and live phases and then proceeded to exploit it for over a year before it was finally patched three times. There's still a black market for duped gold on Albion Online to this day because of this.
If the devs for Fractured are wise they will have player-side client logs uploaded to their servers after each playthrough as to avoid deceit. This means every interaction should be logged and recorded so that a dev can look through suspicious player logs during the alpha and beta phases to see if they're trying to create exploits.