Losing your gear on death is a great mechanic in the right system. Any time you play a game like this, you should prepare to die before you ever have a chance to. I was a UO veteran, and it was something that you learned very quickly. If you take everything you worked for out of town, you deserved to lose it. There don't seem to be many games anymore that truly punish players for making mistakes. I can certainly understand the frustration new players have to this genre when they first experience the harsh lash of death. It's a learning experience. It's best to take heed of the advice being offered. Complaining about it won't fix a thing.
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Posts made by d3Sync
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RE: Death Penalty of losing all gear and inventory: WORST IDEA EVER!!!
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RE: New Armors and weapons, how do you think will effect the gameplay and your build?
@Nekrage I've watched a few of your Youtube videos. Some good stuff there! Yeah, I really like more aggressive melee builds that have some utility. It's a great style of class for solo and group play alike. Everyone loves healers! I'm hoping this hits that UO itch that I've had since I left that game in the early 2000's.
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RE: New Armors and weapons, how do you think will effect the gameplay and your build?
One of my favorite classes to build in games is a melee cleric. It started in Warhammer Online with the Warrior Priest. So I'm happy to see some of the heavier armors and weapons come in, as the class I want to build uses medium to heavy armor, and a 2 handed hammer. I'm pretty excited to see any new abilities to flesh out the magic support for the class too. Like some basic healing, magic protection, self and group buffs and any fire related spells. It's sort of like a paladin, but without the religious aspect, and instead of holy, more fire. So we'll see what the future holds. The next test will be my first, so I'm excited for that too!