I really hope not. Moreover, food are consumables so there will be constant demand of eatables. Therefore, there is no need to implement such system unless developers wants to annoy people on purpose. If food buffs needs adjustment, I suggest to check the timers (how long those are effective) and decrease those if needed, and that way increase consumption. Lets presume that there will be a specific dish which gives a character a buff (+5% attack power for 1 hour), and later is noticed that there is not enough demand, it would be easy to decrease the timer e.g. from 1h to 30min, and double the demand. It is way better that food decay in use rather than when people are offline.