@target said in Payment Model info and post release strategy:
I don't know enough about Eve to decide whether it's pay to win or not, so I googled it and find conflicting info, with most of the people defending it making up the same uneven scenarios that you just did. It's not very convincing.
Eve has this weird auto-balance mechanic. A lot of PvP is based around killboard entries online showing the total value of the ships you've destroyed vs. the ships you have lost. So flying around in something really expensive is like having a massive bullseye on your back.
So it's sort of pay-to-win, but at the same time you're increasing the amount of risk, so there's still a meaningful risk/reward tradeoff... But it also perversely winds up creating high-value content for other players to destroy. So it has this weird way of balancing out.
That's why the accounts you will have read will be conflicting - because it is kind of a conflicted situation. It just sort of works out in the end, because that's just Eve.
The reason it works (if it can be said to work at all) is because of the weird dynamics in now the online killboards - which are not a part of the core game - motivate in-game PvP behavior. It sort of happened by accident and not as part of the core game design. So I wouldn't bank on the same thing applying anywhere outside of Eve unless it was very carefully put together.