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Posts made by Ahrondus
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RE: [Feedback] Party Knowledge sharing feels bad
Knowledge point gains seem fairly standard across the board. Example: Kill a wolf, 60KP. That's consistent. So, since there is a base number, just divide it by amount of party members and split it evenly. 60KP max, total 3 party members, that's 20kp each, as long as each party member did over X% of mob max hp in damage. So tanks should be eligible, so should dps, and people that want to just afk it aren't rewarded. If you become ineligible for a KP reward, your portion is evenly split between the remaining, eligible party members.
My thoughts on it. I run tank for my small group and I often get ousted of KP rewards. My wife got knowledge of Goblin Cutthroats, Trappers, and Warriors maxed long before I did.
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Solo/Small group play
I know. Another post on solo/duo/small group play (less than 5). Hear me out.
Will there be a way for players that aren't city oriented to create "mini" crafting stations at personal claims? Like if I can make non-alloy blacksmithing goods at my own home, then trade with cities if/when I am ready to upgrade? And on that note, small garden squares!
inb4 "takes away from cities and makes them obsolete":
No it doesn't, because I can't make alloy products so city based players will have access to them first and foremost so they will always have higher tier gear. It creates more trade opportunities for non-city based players, like contracting outside help and makes those contracts more viable and improves their worth.So I propose being able to make a small smithy and refinery for personal property use, as well as bring back tanning tubs and fleshing beams. Introduce a downside, to balance the necessity of city trade, and this opens up access to more content to the players not associated directly (citizens) of a city. Currently, the ability of solo players is capped by crafting accessibility too hard. Give solo/duo/small groups a little more access to crafting slightly better gear, and I think it will open up more opportunity for many players that prefer this type of gameplay.
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RE: Fall Alpha Launch & Dev Update #2
Super excited for mining and blacksmithing!
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RE: Hello World
As long as you keep in mind that it's in alpha and there's content releases on the way, Fractured has been a great experience for me so far. It's nothing like WoW, so expect it to be very different. I appreciate how many things are done here. See you around, and welcome to the community!
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RE: Fall Alpha Dev Update #1
Loved seeing a content showcase in video format. Excited to see the next video installments! In every game I've played like this, I strive to play as a blacksmith merchant. Can't wait to see the mining and smithing aspects!
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Map Bug, "Your position"
After mousing over my icon on the map, the "Your Position" text box is stuck on the screen (even outside the map after closing it).