Hello and welcome @liriomk!
Posts made by Agracore
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RE: Elusive - Casual Beastman Guild
It seems we didn't get one @kortez26, try sending another request.
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RE: ¿Qué recompensa elegiste en Kickstarter?
I backed with the High Druid of Arboreus pledge, because it was awesome haha
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RE: Lost
This post may help you, its a summary of everything we know about the game, or maybe this here which is all the news for Fractured!
Hope this helped!
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RE: Biomes, Terrain & Climate
I like your the idea of material weaknesses. It would put more dynamic on destroying player structures @target
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Biomes, Terrain & Climate
I am curious of everyone's take on biomes, terrain and climate; and how it will affect trade and battle.
It will be interesting to see if people will take longer routes to trade instead of taking shorter, more dangerous ones due to climate hazards or difficult terrain. Also, if terrain buffs will exist, and if resource abundance varies from biome to biome. I know different planets will have different specific resources due to the overall climate of the planet but they may equal out in total abundance (one has more ore, the other has more herbs).
Biomes
"We’ve selected a mountain area as the first biome to produce art assets for. This is definitely one of the most “classic” types of environment for a fantasy game, but again, it has allowed us to produce a decent amount of variety (forests, plain valleys, streams, rivers, lakes) in a relatively short time." -State of the Game #1 Biomes are going to play a huge part in resource accumulation and town layouts. I'm curious how a road system will be worked into the biomes of the worlds. Also, town layout should be slightly dependent on biomes, as most real early towns were founded near a water source, which would be cool to see, especially for the naval combat or tradeshipsTerrain
Terrain will play a interesting part in travel I believe. If a mountain range is blocking your path you have to go around it and if a river is dividing the land you most cross it. These actions will cost time and probably come with some nasty effects in certain cases. If wagons go slower over hills than on flat ground it will affect trade drastically. Lakes and streams will be water sources and fishing spots for some easy resource gathering. I would like to see speed affects on different terrain, for example; sand could make mounts slower and grasslands would be a bit neutral, whereas paved ground would maximize their speed, same goes for players.Climate
Climate will hopefully play a very important role in farming and ranching. We already know climates will affect players with negative and possibly positive statuses. Cold climates will require more warm clothing to be worn or you will likely get hypothermia, and deserts will likely dehydrate your character and make them uncomfortably hot. I wonder if climate will affect wild animals or even mounts, or if ice and snow will form and become difficult terrain to pass through.This was just a big post of random thoughts and ideas. Hope to hear what you guys think about the subject!
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RE: Weekly Drawings - Be Active & Win Foundation Points!
I posted these a while back but never posted on here, wasn't really sure what to do with them, but ya I managed to get a decent amount of people to check it out and join. I sent it in my own discord server, a friends, and a milsim airsoft command chat... because ya. -
RE: Your Computer Specs
Don't get me wrong I will never exceed 32GB of ram but Its nice to have a good amount to balance a good cpu. I also used to host servers and I do a lot of work on Illustrator and Photoshop which are decent ram eaters. Almost any build will be fine with 16GB, Im just a overachiever
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RE: Your Computer Specs
@kingexodus I made my build on pcpartpicker for ya https://pcpartpicker.com/user/Agracore/saved/MJtgwP
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RE: Racial Diversity of Fractured Visualized
Thank you @kenta! As some people have pointed out this isn't a perfect representation of the actual release, but its the best we got for the time being haha