@yvz5 @Prometheus That is the first thing I thought of is how big is the message or packets that are being transferred? There shouldn't be any bottleneck issues if the packets are small enough and being pushed right through without any kind of cache buildup for any reason. Does the game push packets for the entire chunk at once or is it pushed through per client action? Like is the actions of players in a certain part of the map all compiled into one packet then pushed through or is each action of each player pushed through on its own? Many cases, 100k tiny packets will process 10x faster than 10k larger packets.
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RE: Stress Test Server Issues
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RE: Open Alpha 2 Weekend & Test Extension
So those with Alpha 2 access get to play a week after the weekend stress test is over, but those without keys yet, only get to play for the 3 days of the weekend, or did the news about the 3 day open weekend turn into Alpha key holders PLUS the 3 day weekend get extended to be able to play till the 16th ??
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Crafting / cooking / alchemy
Are these going to be different in a way that you will have to choose what you will be able to reach the highest levels or will you be able to reach the highest levels in each of them independently?