Not made for casual on/off players
This is not a rant or complaint. Games can be different with different target audiences. I am writing this because I had a good time in the game.
Returned after some weeks of not playing. Would take me about 4 days to farm to get back into the game and set everything up again. I thought about it, but it is just not worth it and I sadly have to quit. Obviously playing casually and irregularly does not harmonize with the game concept.
Still a good game though! Thumbs up for the developers!
@PoorSoul this is a big problem in my eyes, can you elaborate, why it took you 4 days ?
Fractured is somewhere in the middle when compared to its competitors in the genre; Sandbox MMO's with partial or full loot PvP.
Fractured ranks up as following from most casual friendly to least casual friendly: OSRS>Albion>Fractured>EVE>Mortal 2 : Using mechanics like global banking, quick travel, accessibility of content, built-in matchmaking, progression routes and methods as some of the metrics to define "casual friendly".
There will potentially be 2 new sandbox MMO's with full or partial loot PvP entering in tentatively in 2024, but they wont be relevant to the discussion until they reach persistence.
padreadamo last edited by padreadamo
I find Fractured to be approachable for our group of working professionals with young kids. We can actually make progress, albeit small, during 5 hour (approximately) playtimes. I think this is is fair & provides us with long term goals. Obviously orb farming for us is out of the question we barely have 10 between 4 of us and we have been playing since Early Access start. We feel like things are in a good place. However, the game does need more endgame content/activities; early access nature.
Well, if devs want more players , game(in my opinion) need:
-sort of free trial version
-more character customisation / wardrobe system
-some limited fast travel system
-maybe "ïnsured" items as reward for certain achievements
-different type of live -simulated NPC(sorry if we could call game more or less dynamic, but world looks like post-apocaliptyc)
-well-designed tutorial system(mb sort of personal assistant - fae, magic parot or goblin etc.)