My current list of found bugs and/or suggestions
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Alright! Hello all! Here's my list of the things I have found personally. Some are more suggestions, than they are bugs. My testing focus has mostly been on a few phases of the game that I find really important. Tutorial, UI intuitiveness, early progression and residential gameplay.
- Arrow buttons for attributes on character creation has no audio
- Arrow buttons also hard to see, due to background color
- When holding down right mouse button while moving around the world, your
character randomly stops moving even if you're still holding down mouse button - Horses still have no audio for hoofsteps
- Atmospheric audio cuts in and out
- Still no circle of transparency functionality
- Same footstep audio for different surfaces
- Character stuck in weapon swing animation after killing mob
- NEED CHAT BUBBLES!
- Add tutorial mission to create campfire - most frequently asked about in chat
- Add tutorial mission purchase home plot and become resident
- Purple texture in place of some spell effects
- With cities removed, map in serious need of POI's
- Need more variety in the musical score
- Middle mouse button doesn't work as a keybind option
- Blueprints should tell you the items needed and the amount
- Mounting should not disable passive combat abilities (IE bash, heavy blow)
- Hand position while running is not in alignment with weapon (spear)
- You should be able to zoom into map based on where your mouse cursor is
- Opening map should auto center to your location
- Sometimes shockwave doesn't trigger when activated or doesn't deal damage
- Grass tile not conforming to ground at -2596 W -262 N
- Many players not able to figure out how to claim plots now. They don't see
the house icon in bottom right. It needs to be more obvious - Inventory and character tab should be combined as QoL feature
- No audio for chopping trees, or the logs falling to the ground
- Alternate controls, such as rotating blueprints or detaching wagons needs to
be updated to match a keybind change - Mining mineral nodes has no audio
- Starter towns should be labeled on the map, as well as their building icons
on the minimap - No durability loss on items used to chop wood and mine ore
- Grass not rendering on -09 W axis
- Lots of armor and weapon clipping
- There is no city chat
- QoL Doors to your house should auto-close after 10 seconds and add auto-close
toggle in house settings for people who don't want to use it, door locks - Add gated fence to blueprints
- Logs not lootable. Falling through terrain or standing up.
- Hard to click on workstations that are against a southern wall
- More structures need to be represented on map (IE bridges)
- No way for players to know what governor policies mean (IE Authoritarian)
- No way for players to know resident and citizen permissions in a town,
which is especially useful when deciding where to settle - No way for players to know what researches are availabe in towns
- Tanning tub is not filled with liquid, like it shows in it's blueprint
- Zombies still sound like squirrels when they die
- Water tiles around harbor are missing -5927 W -3250 N
- Sea Trolls cast their shock nova even after death (I think this was fixed?)
- Invisible barrier on the road at -5568 W -3211 N
- Horse riding animation needs some serious work, sometimes character
rocks back and forth in awkward motion when in full gallop - Dire Wolf death sound should sound less like popping the cork off a wine bottle
- Bridge is off-center with road at -1748 W -616 N
- Farenheit toggle for temperature above minimap
- Players allowed to make plot farms, if it's not a bug, it should be. IE 20 smelteries